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9f8e6ec6
by Rémi Bernon at 2026-05-01T19:27:29+02:00
opengl32/tests: Test the default framebuffer behavior.
Shows that it is broken because of front buffer rendering emulation.
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ac3c3856
by Rémi Bernon at 2026-05-01T19:27:29+02:00
win32u: Only fill the drawable buffer map for valid buffers.
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a0fb6bf2
by Rémi Bernon at 2026-05-01T19:27:29+02:00
opengl32: Validate glDrawBuffers enum before setting the state.
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59c0d332
by Rémi Bernon at 2026-05-01T19:27:29+02:00
opengl32: Initialize the context draw / read buffers on creation.
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6ee31a36
by Rémi Bernon at 2026-05-01T19:27:29+02:00
opengl32: Always use the partial context state tracker.
Not just when using framebuffer surfaces, making sure it works as
intended and catch more issues if it does not.