[Git][wine/vkd3d][master] vkd3d-shader/ir: Handle more immediate constant data types in vsir_operand_compare().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 3ee8f20e by Henri Verbeet at 2026-04-28T22:19:34+02:00 vkd3d-shader/ir: Handle more immediate constant data types in vsir_operand_compare(). Specifically, we need to handle VSIR_DATA_BOOL from DXIL sources, as well as 16-bit constants at some point in the future. This addresses a regression from commit a81e56a4725cb5882ab8bcb11f5bfd196a3f7ac9 in Resident Evil Village. - - - - - 1 changed file: - libs/vkd3d-shader/ir.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/3ee8f20ea0f8fc2f2257807793c4cd... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/3ee8f20ea0f8fc2f2257807793c4cd... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
participants (1)
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Henri Verbeet (@hverbeet)