[Git][wine/vkd3d][master] 3 commits: tests/hlsl: Account for a bug on Windows AMD in mesh.shader_test.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: cb9da437 by Giovanni Mascellani at 2026-06-08T12:11:22+02:00 tests/hlsl: Account for a bug on Windows AMD in mesh.shader_test. I could minimize the mesh shader to one that behaves correctly when using [numthreads(4, 1, 1)] but misbehaves when using [numthreads(1, 1, 4)], of course after changing all references to SV_GroupThreadID to use .z rather than .x. So it looks like a bug in the driver, which I hadn't noticed when I originally wrote the test. - - - - - 59c25f77 by Giovanni Mascellani at 2026-06-08T12:28:57+02:00 tests/hlsl: Account for a bug on Windows AMD in clip-planes.shader_test. - - - - - dbc6523f by Giovanni Mascellani at 2026-06-08T12:46:39+02:00 tests/d3dbc: Use b8g8r8a8-unorm textures for d3d9 tests. Even today that's more commonly supported than r8g8b8a8-unorm on Windows d3d9 drivers. With r8g8b8a8-unorm texture creation fails on both my AMD and NVIDIA GPUs. - - - - - 6 changed files: - tests/d3dbc/texreg.shader_test - tests/hlsl/clip-planes.shader_test - tests/hlsl/mesh.shader_test - tests/shader_runner.c - tests/shader_runner_d3d9.c - tests/shader_runner_vulkan.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2d2b02426363c8fb3bb02388a1d94... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2d2b02426363c8fb3bb02388a1d94... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
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Henri Verbeet (@hverbeet)