[Git][wine/vkd3d][master] 4 commits: tests/d3d12: Skip test_hull_shader_relative_addressing() on Windows AMD.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: bbc6de83 by Giovanni Mascellani at 2026-05-22T19:29:25+02:00 tests/d3d12: Skip test_hull_shader_relative_addressing() on Windows AMD. Interestingly it fails in the same way as the RADV driver does, so one might suspect there is some low level problem. I see the test failing both with a RDNA and a RDNA2 GPU. - - - - - 387d1d6c by Giovanni Mascellani at 2026-05-22T19:32:57+02:00 tests/hlsl: Tweak a f16 test in arithmetic-float-uniform.shader_test. The test currently fails on AMD, apparently because x / y is implemented as x * (1 / y), and (1 / y) is denormal when y is 65504. It seems that the denorm is flushed to zero and then the result as a whole is zero. Since we don't want to test that behavior specifically in this test, let's use less extreme numbers. - - - - - 2f005b90 by Giovanni Mascellani at 2026-05-22T19:34:52+02:00 tests/hlsl: Skip a test in float-comparison.shader_test on Windows AMD. Apparently getting NaN comparison right is quite tricky for GPU vendors. Most shaders likely don't care too much anyway. - - - - - 6e45d9aa by Giovanni Mascellani at 2026-05-22T19:40:33+02:00 tests/hlsl: Account for a bug in switch.shader_test on Windows AMD. - - - - - 4 changed files: - tests/d3d12.c - tests/hlsl/arithmetic-float-uniform.shader_test - tests/hlsl/float-comparison.shader_test - tests/hlsl/switch.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2b3a5318e0a88bc3c24bde053054b... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2b3a5318e0a88bc3c24bde053054b... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
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Henri Verbeet (@hverbeet)