newer
Francois Gouget : po: Fix an...

Matteo Bruni : wined3d: SM1 texture projection always divides by w when there is a vertex shader set .

Show replies by date

5175
Age (days ago)
5175
Last active (days ago)

List overview

0 comments
1 participants

Add to favorites Remove from favorites

tags

participants (1)

  • Alexandre Julliard