[Git][wine/vkd3d][master] 2 commits: vkd3d-shader: Get the output primitive directly from the vsir program in vsir_program_scan().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: d47c5f96 by Henri Verbeet at 2026-06-24T17:35:18+02:00 vkd3d-shader: Get the output primitive directly from the vsir program in vsir_program_scan(). - - - - - aa4ca8dd by Henri Verbeet at 2026-06-24T17:35:18+02:00 vkd3d-shader: Get the tessellator partitioning directly from the vsir program in vsir_program_scan(). - - - - - 1 changed file: - libs/vkd3d-shader/vkd3d_shader_main.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/22e7841150903eecc38af6fc00e92... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/22e7841150903eecc38af6fc00e92... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
participants (1)
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Henri Verbeet (@hverbeet)