[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/tpf: Apply VKD3D_SM4_GLOBAL_FLAGS_MASK when writing dcl_globalFlags.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 890cec67 by Henri Verbeet at 2026-04-27T20:41:52+02:00 vkd3d-shader/tpf: Apply VKD3D_SM4_GLOBAL_FLAGS_MASK when writing dcl_globalFlags. Not all vsir global flags can be directly represented by TPF, and the next commit will start to make use of that. - - - - - e9635bee by Henri Verbeet at 2026-04-27T20:41:52+02:00 vkd3d-shader/hlsl: Handle SV_StencilRef. - - - - - 3 changed files: - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/tpf.c - tests/hlsl/stencil.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/064cc1b7194917a89c76c742d1dea... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/064cc1b7194917a89c76c742d1dea... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
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Henri Verbeet (@hverbeet)