[Git][wine/wine][master] 2 commits: dsound: Add quad and 5.1 to 7.1 conversions.
Alexandre Julliard pushed to branch master at wine / wine Commits: fcd0c30c by Lakulish Antani at 2026-07-17T17:08:09+02:00 dsound: Add quad and 5.1 to 7.1 conversions. If the system's PulseAudio sink is (say) 7.1, and the game has configured the DirectSound buffer to be (say) 5.1, then the format conversion code just copies the first 2 channels of the game's buffer to the first 2 channels of the PulseAudio buffer, leaving the remaining 6 channels of the PulseAudio buffer untouched. This can result in garbage/noise in the output. This change adds explicit handling for quad -> 7.1 and 5.1 -> 7.1 conversion. - - - - - 507f1ecc by Arkadiusz Hiler at 2026-07-17T17:08:12+02:00 dsound: Add mono and stereo to 7.1 conversions. - - - - - 3 changed files: - dlls/dsound/dsound_convert.c - dlls/dsound/dsound_private.h - dlls/dsound/mixer.c View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/93e084a7df63faaf148b1c945b9a7c... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/93e084a7df63faaf148b1c945b9a7c... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help
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Alexandre Julliard (@julliard)