April 12, 2011
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Re: [3/3] wined3d: only acquire a context in buffer::PreLoad if we have to
by Henri Verbeet April 12, 2011
by Henri Verbeet April 12, 2011
April 12, 2011
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Re: [PATCH 4/4] d3d9: COM cleanup for the IDirect3DSwapChain9 iface.
by Michael Stefaniuc April 11, 2011
by Michael Stefaniuc April 11, 2011
April 11, 2011
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April 11, 2011
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April 11, 2011
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Re: d3dx9_36: Make get_parameter_{handle,struct}() static.
by luis.busquets@ilidium.com April 11, 2011
by luis.busquets@ilidium.com April 11, 2011
April 11, 2011
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April 9, 2011
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Must multimedia players check the message queue and invoke DispatchMessage?
by Joerg-Cyril.Hoehle@t-systems.com April 9, 2011
by Joerg-Cyril.Hoehle@t-systems.com April 9, 2011
April 9, 2011
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Re: [PATCH 4/5] wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
by Alexandre Julliard April 8, 2011
by Alexandre Julliard April 8, 2011
April 8, 2011
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April 8, 2011
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April 7, 2011
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[PATCH 2/6] winmm: DriverCallback ignores a 0 CALLBACK_WINDOW.
by Joerg-Cyril.Hoehle@t-systems.com April 7, 2011
by Joerg-Cyril.Hoehle@t-systems.com April 7, 2011
April 7, 2011
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Re: [PATCH 1/2] ntdll: Restore stack guard and prevent stack from shrinking
by Alexandre Julliard April 7, 2011
by Alexandre Julliard April 7, 2011
April 7, 2011
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