wine-devel@list.winehq.org
February 2014
- 63 participants
- 247 discussions
Re: (resend)winemac.drv: Improve positioning of IME client window based on caret
by Ken Thomases Feb. 19, 2014
by Ken Thomases Feb. 19, 2014
Feb. 19, 2014
2
3
Re: winemac.drv: Improve positioning of IME client window based on caret
by Ken Thomases Feb. 19, 2014
by Ken Thomases Feb. 19, 2014
Feb. 19, 2014
2
8
Re: [PATCH 8/8] ddraw/tests: Test that DirectDraw doesn't modify the pixel format of the window it targets. (try 2, resend)
by Marvin Feb. 19, 2014
by Marvin Feb. 19, 2014
Feb. 19, 2014
2
1
Re: [PATCH 7/8] d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets. (try 2, resend)
by Marvin Feb. 19, 2014
by Marvin Feb. 19, 2014
Feb. 19, 2014
2
1
Re: [PATCH 6/8] d3d9/tests: Test that Direct3D9 doesn't modify the pixel format of the window it targets. (try 4, resend)
by Marvin Feb. 19, 2014
by Marvin Feb. 19, 2014
Feb. 19, 2014
2
1
Re: [PATCH] user32: Fix RealGetWindowClass() to return what it's supposed to for same process windows (try3)
by Alexandre Julliard Feb. 19, 2014
by Alexandre Julliard Feb. 19, 2014
Feb. 19, 2014
1
0
Re: [PATCH 2/4] d3d9/tests: Test that Direct3D9 doesn't modify the pixel format of the window it targets. (try 4)
by Henri Verbeet Feb. 19, 2014
by Henri Verbeet Feb. 19, 2014
Feb. 19, 2014
2
13
1
0
Feb. 18, 2014
1
0
Re: [PATCH] user32: Fix RealGetWindowClass() to return what it's supposed to for same process windows (try2)
by Alexandre Julliard Feb. 18, 2014
by Alexandre Julliard Feb. 18, 2014
Feb. 18, 2014
1
0
Re: [PATCH] user32: Fix RealGetWindowClass() to return what it's supposed to for same process windows
by Dmitry Timoshkov Feb. 18, 2014
by Dmitry Timoshkov Feb. 18, 2014
Feb. 18, 2014
2
1
Re: [PATCH] user32: Fix RealGetWindowClass() to return what it's supposed to for same process windows
by Marvin Feb. 18, 2014
by Marvin Feb. 18, 2014
Feb. 18, 2014
1
0
1
0
Feb. 17, 2014
2
3
1
0
1
0
1
0
Re: [PATCH 4/4] ddraw/tests: Test that DirectDraw doesn't modify the pixel format of the window it targets. (try 2)
by Marvin Feb. 17, 2014
by Marvin Feb. 17, 2014
Feb. 17, 2014
2
1
Re: [PATCH 3/4] d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets. (try 2)
by Marvin Feb. 17, 2014
by Marvin Feb. 17, 2014
Feb. 17, 2014
2
1
1
0
Feb. 17, 2014
1
0
Re: ddraw/tests: Skip some tests when switching the display mode is not supported.
by Marvin Feb. 17, 2014
by Marvin Feb. 17, 2014
Feb. 17, 2014
2
1
Re: ddraw/tests: Skip some tests when switching the display mode is not supported.
by Henri Verbeet Feb. 17, 2014
by Henri Verbeet Feb. 17, 2014
Feb. 17, 2014
2
1
Re: [PATCH 2/7] d3d9/tests: Test that Direct3D9 doesn't modify the pixel format of the window it targets. (try 3)
by Henri Verbeet Feb. 17, 2014
by Henri Verbeet Feb. 17, 2014
Feb. 17, 2014
2
3
Feb. 17, 2014
1
0
Re: [PATCHv4 2/3] wined3d: Use an rbtree for storing shaders for texture format conversion/blitting
by Henri Verbeet Feb. 17, 2014
by Henri Verbeet Feb. 17, 2014
Feb. 17, 2014
4
5
Re: [PATCHv5 3/3] d3d9/tests: Add tests for different YUV texture layouts
by Henri Verbeet Feb. 17, 2014
by Henri Verbeet Feb. 17, 2014
Feb. 17, 2014
3
2
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4
1
0
Feb. 17, 2014
2
1
1
0
1
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4
7
4
4
Feb. 16, 2014
1
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2
2
Feb. 16, 2014
1
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1
0
1
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1
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2
1
Feb. 16, 2014
3
2
1
0
Re: [PATCH 1/7] wined3d: Restore the pixel format of the window whose pixel format was actually changed. (try 2)
by Henri Verbeet Feb. 15, 2014
by Henri Verbeet Feb. 15, 2014
Feb. 15, 2014
2
2
2
4
Re: xmllite: Don't fail the whole parsing process because of unsupported 'xmlns' attribute.
by Nikolay Sivov Feb. 14, 2014
by Nikolay Sivov Feb. 14, 2014
Feb. 14, 2014
2
1
1
0
Re: [PATCH 4/7] ddraw/tests: Test that DirectDraw7 doesn't modify the pixel format of the window it targets.
by Henri Verbeet Feb. 14, 2014
by Henri Verbeet Feb. 14, 2014
Feb. 14, 2014
1
0
Re: [PATCH 4/7] ddraw/tests: Test that DirectDraw7 doesn't modify the pixel format of the window it targets.
by Henri Verbeet Feb. 14, 2014
by Henri Verbeet Feb. 14, 2014
Feb. 14, 2014
1
0
Re: [PATCH 5/5] d3dx9: Handle pixel formats larger than 32 bits in surface loading / filtering functions.
by Henri Verbeet Feb. 14, 2014
by Henri Verbeet Feb. 14, 2014
Feb. 14, 2014
2
1
Re: [PATCH 2/2] mshtml: Use IWebBrowserPriv2IE9 instead of IWebBrowserPriv2IE8 in tests on IE9+.
by Marvin Feb. 14, 2014
by Marvin Feb. 14, 2014
Feb. 14, 2014
1
0
Feb. 14, 2014
2
1
Re: [PATCH 5/5] tests: Allow broken results to cause failures on the "windows" platform as well.
by Alexandre Julliard Feb. 14, 2014
by Alexandre Julliard Feb. 14, 2014
Feb. 14, 2014
2
1
Feb. 14, 2014
1
0
Feb. 14, 2014
1
0
Feb. 14, 2014
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3
2
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Re: [PATCH 5/7] ddraw/tests: Test that DirectDraw4 doesn't modify the pixel format of the window it targets.
by Marvin Feb. 13, 2014
by Marvin Feb. 13, 2014
Feb. 13, 2014
2
1
Re: [PATCH 3/7] d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets.
by Marvin Feb. 13, 2014
by Marvin Feb. 13, 2014
Feb. 13, 2014
2
1
Feb. 13, 2014
1
0
Feb. 13, 2014
1
0
Re: [PATCHv5 3/3] d3d9/tests: Add tests for different YUV texture layouts
by Stefan Dösinger Feb. 13, 2014
by Stefan Dösinger Feb. 13, 2014
Feb. 13, 2014
1
1
1
0
Feb. 13, 2014
1
0
Re: [PATCHv4 3/3] d3d9/tests: Add tests for different YUV texture layouts
by Stefan Dösinger Feb. 13, 2014
by Stefan Dösinger Feb. 13, 2014
Feb. 13, 2014
1
0
Re: [PATCHv3 3/3] d3d9/tests: Add tests for different YUV texture layouts
by Stefan Dösinger Feb. 13, 2014
by Stefan Dösinger Feb. 13, 2014
Feb. 13, 2014
1
0
Re: [PATCHv4 2/3] wined3d: Use an rbtree for storing shaders for texture format conversion/blitting
by Stefan Dösinger Feb. 13, 2014
by Stefan Dösinger Feb. 13, 2014
Feb. 13, 2014
1
0
Feb. 13, 2014
1
0
Re: [PATCHv2 3/3] d3d9/tests: Add tests for different YUV texture layouts
by Stefan Dösinger Feb. 13, 2014
by Stefan Dösinger Feb. 13, 2014
Feb. 13, 2014
2
1
Re: [PATCHv3] wined3d: Use an rbtree for storing shaders for texture format conversion/blitting
by Stefan Dösinger Feb. 13, 2014
by Stefan Dösinger Feb. 13, 2014
Feb. 13, 2014
1
0
Re: [PATCHv2 2/3] wined3d: Use an rbtree for storing shaders for texture format conversion/blitting
by Stefan Dösinger Feb. 13, 2014
by Stefan Dösinger Feb. 13, 2014
Feb. 13, 2014
1
0
2
2
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1
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1
0
Re: [PATCH 3/3] ws2_32: Add an interactive test for interface change notifications (resend).
by Marvin Feb. 12, 2014
by Marvin Feb. 12, 2014
Feb. 12, 2014
1
0
Re: [PATCH 1/3] ws2_32: Ask the server to process unsupported WSAIoctl operations (resend).
by Alexandre Julliard Feb. 12, 2014
by Alexandre Julliard Feb. 12, 2014
Feb. 12, 2014
2
1
Re: d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
by Marvin Feb. 12, 2014
by Marvin Feb. 12, 2014
Feb. 12, 2014
2
1
Feb. 12, 2014
1
0
Re: ddraw/tests: Skip the primary palette tests if the 640x480x8 mode is not supported.
by Henri Verbeet Feb. 12, 2014
by Henri Verbeet Feb. 12, 2014
Feb. 12, 2014
2
1
Feb. 12, 2014
3
3
Re: [PATCH 6/6] d3d9/tests: Add tests for different YUV texture layouts
by Stefan Dösinger Feb. 12, 2014
by Stefan Dösinger Feb. 12, 2014
Feb. 12, 2014
2
1
1
0
Feb. 12, 2014
1
0
Re: [PATCH 6/6] d3d9/tests: Add tests for different YUV texture layouts
by Stefan Dösinger Feb. 12, 2014
by Stefan Dösinger Feb. 12, 2014
Feb. 12, 2014
2
9
Feb. 12, 2014
1
0
Re: shell32/tests: Skip any test that needs the .shlexec association if we could not create it.
by Marvin Feb. 12, 2014
by Marvin Feb. 12, 2014
Feb. 12, 2014
1
0
1
0
Feb. 12, 2014
1
0
Feb. 12, 2014
1
0
Feb. 12, 2014
1
0
Feb. 12, 2014
1
0
Re: [2/2] dpnet: Use registry for lookup in IDirectPlay8Peer, EnumServiceProviders
by Alexandre Julliard Feb. 12, 2014
by Alexandre Julliard Feb. 12, 2014
Feb. 12, 2014
1
0
Re: ddraw/tests: Skip the primary palette tests if the 640x480x8 mode is not supported.
by Marvin Feb. 12, 2014
by Marvin Feb. 12, 2014
Feb. 12, 2014
1
0
Feb. 12, 2014
2
1
2
1
Feb. 11, 2014
1
0
1
0
Feb. 11, 2014
1
0
Feb. 11, 2014
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