Nov. 22, 2020
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Sept. 28, 2018
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Re: [PATCH] user32/tests: Test SetUserObjectInformation for invisible winstation.
by Alexandre Julliard April 23, 2015
by Alexandre Julliard April 23, 2015
April 23, 2015
3
8
2
3
Re: configure: Add -linotify when present, for non-Linux platforms.
by Alexandre Julliard Aug. 23, 2014
by Alexandre Julliard Aug. 23, 2014
Aug. 23, 2014
2
1
10
18
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3
July 7, 2014
2
7
2
3
July 1, 2014
2
1
1
0
Re: [PATCH] riched20: Don't create too many IRichEditOle interfaces for a RichEdit. (try 3)
by Huw Davies June 30, 2014
by Huw Davies June 30, 2014
June 30, 2014
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2
2
3
June 30, 2014
1
0
June 30, 2014
1
0
June 30, 2014
1
0
June 30, 2014
1
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June 30, 2014
1
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June 29, 2014
3
3
Re: [Patch 1/2] winecfg: Set default button in Libraries tab [fixes bug 12804]
by André Hentschel June 29, 2014
by André Hentschel June 29, 2014
June 29, 2014
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2
1
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1
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Re: [PATCH 2/3] mmdevapi: Don't stop sending event signals after IAudioClient::Stop
by Marvin June 27, 2014
by Marvin June 27, 2014
June 27, 2014
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Re: [1/7] server: Any of the 4 SE_*_DEFAULTED controls should not be stored on objects, their usage is transient. (try 3)
by Marvin June 26, 2014
by Marvin June 26, 2014
June 26, 2014
2
1
Re: [PATCH 4/5] msvcrt: Use file->_flag to check if file buffering is enabled
by Alexandre Julliard June 26, 2014
by Alexandre Julliard June 26, 2014
June 26, 2014
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0
3
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6
[PATCH] gdi32: XFORM matrix in PlgBlt() is calculated incorrectly
by Alexander Almaleh June 26, 2014
by Alexander Almaleh June 26, 2014
June 26, 2014
2
2
Re: [PATCH 5/5] msvcrt: Don't touch _bufsiz value while initializing FILE structure
by Marvin June 26, 2014
by Marvin June 26, 2014
June 26, 2014
1
0
Re: [4/7] server: Setting a security descriptor should not replace an existing owner or group if only a DACL is being set.
by Michael Stefaniuc June 26, 2014
by Michael Stefaniuc June 26, 2014
June 26, 2014
1
0
3
2
Re: wined3d: Use shader and fragment capabilities to select d3d level
by Henri Verbeet June 25, 2014
by Henri Verbeet June 25, 2014
June 25, 2014
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2
3
2
Re: [PATCH] riched20: Don't create too many IRichEditOle interfaces for a RichEdit. (try 2)
by Huw Davies June 25, 2014
by Huw Davies June 25, 2014
June 25, 2014
2
1
1
0
2
3
Re: [PATCH] riched20: Don't create too many IRichEditOle interfaces for a RichEdit.
by Huw Davies June 25, 2014
by Huw Davies June 25, 2014
June 25, 2014
2
1
2
2
2
1
1
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1
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1
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4
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Re: ntdll/nt: Improve NtQuerySystemInformation, cpu_user/cpu_nice already include cpu_guest/cpu_guest_nice
by André Hentschel June 24, 2014
by André Hentschel June 24, 2014
June 24, 2014
1
0
Re: fix stack corruption and LastError results in shlwapi PathCombine
by Vincent Povirk June 24, 2014
by Vincent Povirk June 24, 2014
June 24, 2014
1
0
June 24, 2014
1
0
Re: opengl32: glGetString() requires an active GL context (try 2)
by Alexandre Julliard June 24, 2014
by Alexandre Julliard June 24, 2014
June 24, 2014
1
0
Re: gdi32: Avoid compiler warnings in freetype_SelectFont. Simplify logic a bit.
by Alexandre Julliard June 24, 2014
by Alexandre Julliard June 24, 2014
June 24, 2014
1
0
Re: opengl32: glBindTexture() and glDeleteTextures() require an active GL context
by Roderick Colenbrander June 23, 2014
by Roderick Colenbrander June 23, 2014
June 23, 2014
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3
1
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5
June 22, 2014
1
0
Re: msvcp90/msvcp90.h: right-hand operand of comma expression has no effect (PING)
by Alexandre Julliard June 22, 2014
by Alexandre Julliard June 22, 2014
June 22, 2014
2
1
Re: shell32: Fix SHFileOperation when deleting a nonexistent directory. (try 3)
by Marvin June 22, 2014
by Marvin June 22, 2014
June 22, 2014
2
1
1
0
Re: [3/4] server: Process OutputDebugString events like regular exceptions.
by Alexandre Julliard June 20, 2014
by Alexandre Julliard June 20, 2014
June 20, 2014
1
0
June 20, 2014
1
0
June 19, 2014
1
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Re: [1/4] ntdll/tests: Use an EXCEPTION_REGISTRATION_RECORD array to prevent compiler from reordering variables.
by Marvin June 19, 2014
by Marvin June 19, 2014
June 19, 2014
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4
4
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June 17, 2014
2
1
Re: [PATCH 2/2] packager: Add loading support for Ole10Native storage objects
by Vincent Povirk June 17, 2014
by Vincent Povirk June 17, 2014
June 17, 2014
1
0
Re: [PATCH 1/5] d2d1: Implement d2d_d3d_render_target_CreateSolidColorBrush().
by Jacek Caban June 17, 2014
by Jacek Caban June 17, 2014
June 17, 2014
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June 16, 2014
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