2
1
Oct. 21, 2015
1
0
Oct. 21, 2015
1
0
Oct. 20, 2015
1
0
Oct. 20, 2015
2
1
Marvin says... (was: [v2] d3d8: Adjust D3DCOLOR_ARGB to avoid shift overflow.)
by Gerald Pfeifer Oct. 20, 2015
by Gerald Pfeifer Oct. 20, 2015
Oct. 20, 2015
1
0
Re: [PATCH 03/10] d3d9: move GetDC check to actual d3d9_surface_GetDC call
by Henri Verbeet Oct. 20, 2015
by Henri Verbeet Oct. 20, 2015
Oct. 20, 2015
2
2
Re: [PATCH 02/10] d3d9: avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect
by Henri Verbeet Oct. 20, 2015
by Henri Verbeet Oct. 20, 2015
Oct. 20, 2015
2
2
Oct. 20, 2015
1
0
Re: [PATCH] wintrust/tests: Use proper return types when calling provider funcs (PVS-Studio)
by Marvin Oct. 20, 2015
by Marvin Oct. 20, 2015
Oct. 20, 2015
1
0