1
0
Re: [PATCH 2/8] wined3d: Avoid potential division by 0 when computing fog scale.
by Henri Verbeet June 17, 2015
by Henri Verbeet June 17, 2015
June 17, 2015
3
3
[PATCH 1/2] secur32: Added support for a few more algorithms in schannel_get_cipher_algid.
by Hugh McMaster June 17, 2015
by Hugh McMaster June 17, 2015
June 17, 2015
3
5
Re: [PATCH 3/8] wined3d: Cleanup and simplify texture sampling code generation.
by Henri Verbeet June 17, 2015
by Henri Verbeet June 17, 2015
June 17, 2015
1
0
Re: [PATCH] riched20: Fix link notification conditions and add tests.
by Alexandre Julliard June 17, 2015
by Alexandre Julliard June 17, 2015
June 17, 2015
2
3
June 17, 2015
1
0
2
1
2
1
June 16, 2015
1
0
Re: Wine developer frustration (was Re: ntdll: Improve stub of NtQueryEaFile.)
by Jeremy White June 16, 2015
by Jeremy White June 16, 2015
June 16, 2015
1
0
15
26
1
0
Re: [1/2] ntdll: Set platform register x18 to TEB on ARM64 (resend)
by Alexandre Julliard June 16, 2015
by Alexandre Julliard June 16, 2015
June 16, 2015
1
0
1
0
2
1
June 16, 2015
1
0
2
1
June 16, 2015
1
0
Re: [PATCH 1/4] d3drm/tests: Add test for IDirect3DRM*::CreateDeviceFromClipper (try 2).
by Stefan Dösinger June 15, 2015
by Stefan Dösinger June 15, 2015
June 15, 2015
2
2
Re: [PATCH 2/5] wined3d: Implement SM4 discard in the GLSL shader backend.
by Matteo Bruni June 15, 2015
by Matteo Bruni June 15, 2015
June 15, 2015
2
1
2
1
June 15, 2015
1
0
Re: riched: Added ITextDocument2 definition and corresponding tests
by Alexandre Julliard June 15, 2015
by Alexandre Julliard June 15, 2015
June 15, 2015
1
0
June 15, 2015
1
0
Re: [PATCH 2/4] d3drm/tests: Add test for IDirect3DRM*::CreateDeviceFromSurface (try 2).
by Stefan Dösinger June 15, 2015
by Stefan Dösinger June 15, 2015
June 15, 2015
3
3