1
0
2
1
Re: [2/2] server: Add fallback to desktop keystate in get_key_state wineserver call.
by Marvin July 8, 2015
by Marvin July 8, 2015
July 8, 2015
1
0
Re: [PATCH 4/5] wined3d: Add a setting for the maximum OpenGL version to use.
by Henri Verbeet July 8, 2015
by Henri Verbeet July 8, 2015
July 8, 2015
2
6
Re: [1/2] user32/tests: Add tests for calling GetKeyState from thread without message queue.
by Sebastian Lackner July 8, 2015
by Sebastian Lackner July 8, 2015
July 8, 2015
1
0
Re: [1/2] user32/tests: Add tests for calling GetKeyState from thread without message queue.
by Marvin July 8, 2015
by Marvin July 8, 2015
July 8, 2015
1
0
Re: [PATCH 3/4] wined3d: Clip blits from / to the front buffer to the GL drawable.
by Henri Verbeet July 8, 2015
by Henri Verbeet July 8, 2015
July 8, 2015
2
2
July 8, 2015
2
1
2
1
Re: [PATCH 1/5] wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
by Henri Verbeet July 7, 2015
by Henri Verbeet July 7, 2015
July 7, 2015
3
3