Nov. 22, 2020
1
1
Sept. 28, 2018
5
6
5
4
3
4
Re: kernel32: Avoid two potential buffer overflows of cStr in create_hardware_branch.
by Sebastian Lackner Feb. 12, 2017
by Sebastian Lackner Feb. 12, 2017
Feb. 12, 2017
3
4
Re: [v2] preloader: Allow a debugger to find ld.so's rendezvous-struct
by Alexandre Julliard Dec. 12, 2016
by Alexandre Julliard Dec. 12, 2016
Dec. 12, 2016
2
6
3
3
Nov. 13, 2016
2
1
3
2
4
4
Oct. 31, 2016
1
0
Oct. 31, 2016
1
0
Re: [PATCH] wined3d: Invalidate INDEXBUFFER device state when contents of bound index buffer is changed.
by Henri Verbeet Oct. 31, 2016
by Henri Verbeet Oct. 31, 2016
Oct. 31, 2016
2
3
Re: [PATCH 2/7] ddraw: Use wined3d_device_process_vertices for execute buffers.
by Henri Verbeet Oct. 31, 2016
by Henri Verbeet Oct. 31, 2016
Oct. 31, 2016
1
0
2
2
Re: [PATCH 6/7] ddraw: Implement executebuffer point and line draws.
by Stefan Dösinger Oct. 30, 2016
by Stefan Dösinger Oct. 30, 2016
Oct. 30, 2016
1
0
2
6
Re: [PATCH] d2d1: Use transformed geometry to translate glyph run outline
by Henri Verbeet Oct. 28, 2016
by Henri Verbeet Oct. 28, 2016
Oct. 28, 2016
2
1
Oct. 28, 2016
3
3
Oct. 28, 2016
1
0
2
1
2
1
Re: [3/3] hidclass.sys: Only return new reports when reading data from ringbuffer.
by Aric Stewart Oct. 27, 2016
by Aric Stewart Oct. 27, 2016
Oct. 27, 2016
1
0
Oct. 27, 2016
1
0
1
0