Oct. 31, 2016
1
0
Oct. 31, 2016
1
0
Re: [PATCH] wined3d: Invalidate INDEXBUFFER device state when contents of bound index buffer is changed.
by Henri Verbeet Oct. 31, 2016
by Henri Verbeet Oct. 31, 2016
Oct. 31, 2016
2
3
Re: [PATCH 2/7] ddraw: Use wined3d_device_process_vertices for execute buffers.
by Henri Verbeet Oct. 31, 2016
by Henri Verbeet Oct. 31, 2016
Oct. 31, 2016
1
0
2
2
Re: [PATCH 6/7] ddraw: Implement executebuffer point and line draws.
by Stefan Dösinger Oct. 30, 2016
by Stefan Dösinger Oct. 30, 2016
Oct. 30, 2016
1
0
2
6
Re: [PATCH] d2d1: Use transformed geometry to translate glyph run outline
by Henri Verbeet Oct. 28, 2016
by Henri Verbeet Oct. 28, 2016
Oct. 28, 2016
2
1
Oct. 28, 2016
3
3
Oct. 28, 2016
1
0