March 20, 2016
2
1
4
3
Re: [PATCH 1/2] d3drm: Move struct d3drm_texture to header for global access.
by Józef Kucia March 20, 2016
by Józef Kucia March 20, 2016
March 20, 2016
1
0
March 20, 2016
1
0
March 20, 2016
1
0
2
2
March 19, 2016
2
2
Re: [PATCH 3/5] wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
by Henri Verbeet March 19, 2016
by Henri Verbeet March 19, 2016
March 19, 2016
1
0
1
0
6
7
2
2
March 17, 2016
1
0
1
0
1
0
March 16, 2016
2
2
March 16, 2016
2
1
Re: ddraw/tests: Fix function name in multiple ok() messages. (resend)
by Henri Verbeet March 16, 2016
by Henri Verbeet March 16, 2016
March 16, 2016
3
3
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture.
by Henri Verbeet March 16, 2016
by Henri Verbeet March 16, 2016
March 16, 2016
1
0
March 16, 2016
2
1
March 15, 2016
1
0
March 15, 2016
1
0
March 15, 2016
2
2
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture.
by Aaryaman Vasishta March 15, 2016
by Aaryaman Vasishta March 15, 2016
March 15, 2016
1
1
March 15, 2016
1
0
Re: [v3 resend 3/6] d3dx9: implement fxlc constants (expressions) in effect.
by Matteo Bruni March 15, 2016
by Matteo Bruni March 15, 2016
March 15, 2016
2
2
2
2
Re: [PATCH v2 08/12] wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
by Henri Verbeet March 15, 2016
by Henri Verbeet March 15, 2016
March 15, 2016
1
0
Re: [PATCH 2/3] winex11.drv: Fix handling of CF_DIBV5 clipboard data.
by Alexandre Julliard March 15, 2016
by Alexandre Julliard March 15, 2016
March 15, 2016
1
0
Re: dinput: Support IUnknown in the IDirectInputEffect COM object. (2nd try)
by Huw Davies March 15, 2016
by Huw Davies March 15, 2016
March 15, 2016
1
0
March 15, 2016
2
3
6
15
March 15, 2016
1
0
March 15, 2016
1
0
March 15, 2016
1
0
Re: msrle32: Use the correct number of colors when biClrUsed = 0 (try 2)
by Alexandre Julliard March 15, 2016
by Alexandre Julliard March 15, 2016
March 15, 2016
2
1
Re: [PATCH] winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
by Matteo Bruni March 14, 2016
by Matteo Bruni March 14, 2016
March 14, 2016
1
0
Re: [v2 6/6] d3dx9: imlement setting named shader constants in effect.
by Matteo Bruni March 14, 2016
by Matteo Bruni March 14, 2016
March 14, 2016
1
0
1
0
March 14, 2016
2
2
March 14, 2016
1
0
Re: [PATCH 1/8] wined3d: Introduce wined3d_rendertarget_view_clear().
by Henri Verbeet March 14, 2016
by Henri Verbeet March 14, 2016
March 14, 2016
2
2
Re: [PATCH 2/2] ole32: Fix refcounting of IObjContext per-thread instance
by Huw Davies March 14, 2016
by Huw Davies March 14, 2016
March 14, 2016
2
2
Re: [PATCH 6/8] d3d10core/tests: Add test for ClearDepthStencilView().
by Henri Verbeet March 14, 2016
by Henri Verbeet March 14, 2016
March 14, 2016
2
1
Re: [PATCH 2/8] wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
by Henri Verbeet March 14, 2016
by Henri Verbeet March 14, 2016
March 14, 2016
2
1
March 14, 2016
2
1
March 14, 2016
1
0
Re: [PATCH] kernel32/tests: Skip ResolveDelayLoadedAPI tests on Win10+
by Nikolay Sivov March 13, 2016
by Nikolay Sivov March 13, 2016
March 13, 2016
1
0
1
0
March 13, 2016
1
0
1
0
Re: kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Dmitry Timoshkov March 11, 2016
by Dmitry Timoshkov March 11, 2016
March 11, 2016
3
4
5
5
Re: [PATCH 2/6] ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can't be crea
by Marvin March 11, 2016
by Marvin March 11, 2016
March 11, 2016
1
0
Re: [PATCH try2] kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Marvin March 11, 2016
by Marvin March 11, 2016
March 11, 2016
1
0
Re: kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Marvin March 11, 2016
by Marvin March 11, 2016
March 11, 2016
1
0
Re: kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Dmitry Timoshkov March 11, 2016
by Dmitry Timoshkov March 11, 2016
March 11, 2016
2
1
March 10, 2016
2
1
1
0
March 10, 2016
1
0
1
0
Re: winex11.drv: Allow grabed window belonging to a different thread in send_mouse_input.
by Henri Verbeet March 10, 2016
by Henri Verbeet March 10, 2016
March 10, 2016
2
1
March 10, 2016
2
1
2
1
Re: wined3d: Use a printf format specifier to avoid a compiler warning [-Wformat-security]
by Józef Kucia March 10, 2016
by Józef Kucia March 10, 2016
March 10, 2016
1
0
1
0
March 9, 2016
1
0
1
0
March 9, 2016
2
6
March 9, 2016
1
0
Re: [PATCH 2/5] user32: Add initial out of window procedure slots test
by Dmitry Timoshkov March 9, 2016
by Dmitry Timoshkov March 9, 2016
March 9, 2016
2
1
March 9, 2016
1
0
Re: [PATCH 2/6] wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
by Henri Verbeet March 9, 2016
by Henri Verbeet March 9, 2016
March 9, 2016
1
0
1
0
1
0
March 8, 2016
3
7
1
0
3
6
1
0
1
0
March 7, 2016
1
0
March 7, 2016
1
0
March 7, 2016
1
0
Re: [PATCH] webservices: Fixed memory leaks in one error condition (Coverity)
by Hans Leidekker March 7, 2016
by Hans Leidekker March 7, 2016
March 7, 2016
1
0
March 7, 2016
1
0
2
1
1
0
3
2
Re: ntdll: add stub for RtlAddAccessDeniedObjectAce and forward to AddAccessDeniedObjectAce in advapi32
by Alexandre Julliard March 6, 2016
by Alexandre Julliard March 6, 2016
March 6, 2016
1
0
March 6, 2016
1
0
re: [v2] d3dx9: support setting texture through SetValue in effect.
by Alistair Leslie-Hughes March 5, 2016
by Alistair Leslie-Hughes March 5, 2016
March 5, 2016
1
0
2
2
1
0
Re: [PATCH 07/10] d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
by Henri Verbeet March 4, 2016
by Henri Verbeet March 4, 2016
March 4, 2016
1
0
Re: [PATCH 1/2] user32: Store pointer to timer callback in SetTimer function instead of treating it as window procedure
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
2
4
Re: [PATCH 2/2 v2] d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport
by Henri Verbeet March 3, 2016
by Henri Verbeet March 3, 2016
March 3, 2016
2
1
March 3, 2016
1
0
Re: [v3 5/7] d3dx9: implement sampler and texture effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
Re: [v3 4/7] d3dx9: implement shader constants effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
Re: [v3 3/7] d3dx9: implement light and material effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
March 3, 2016
1
0