Nov. 22, 2020
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Sept. 28, 2018
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Re: user32: Avoid -Wmisleading-indentation warnings and fix comments in comments in test_AppendMenu.
by Dmitry Timoshkov Aug. 11, 2016
by Dmitry Timoshkov Aug. 11, 2016
Aug. 11, 2016
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15
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Re: [PATCH 5/5] wined3d: Alpha test emulation for core profile contexts.
by Henri Verbeet April 6, 2016
by Henri Verbeet April 6, 2016
April 6, 2016
2
3
Re: ntoskrnl.exe: Make IoAllocateIrp not crash on negative values. (try 2)
by Sebastian Lackner April 1, 2016
by Sebastian Lackner April 1, 2016
April 1, 2016
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1
0
March 31, 2016
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March 31, 2016
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1
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March 31, 2016
1
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Re: [PATCH (try2)] setupapi: Fix spec entries for handle parameters
by Sebastian Lackner March 31, 2016
by Sebastian Lackner March 31, 2016
March 31, 2016
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1
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3
7
March 30, 2016
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2
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Re: ntoskrnl.exe: Make IoAllocateIrp not crash on negative values.
by Sebastian Lackner March 29, 2016
by Sebastian Lackner March 29, 2016
March 29, 2016
2
1
Re: [PATCH] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v3).
by Henri Verbeet March 29, 2016
by Henri Verbeet March 29, 2016
March 29, 2016
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4
2
5
Re: [v2 PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation
by Henri Verbeet March 29, 2016
by Henri Verbeet March 29, 2016
March 29, 2016
2
1
Re: [PATCH 2/5] ddraw/tests: Add a test for color varyings clamping.
by Henri Verbeet March 29, 2016
by Henri Verbeet March 29, 2016
March 29, 2016
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0
3
3
March 28, 2016
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Re: [PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation
by Henri Verbeet March 28, 2016
by Henri Verbeet March 28, 2016
March 28, 2016
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0
Re: [PATCH] d2d1: Added a stub implementation for ID2D1DCRenderTarget
by Nikolay Sivov March 28, 2016
by Nikolay Sivov March 28, 2016
March 28, 2016
1
0
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
by Henri Verbeet March 28, 2016
by Henri Verbeet March 28, 2016
March 28, 2016
3
21
Re: [PATCH 10/10] jscript: Find Function.arguments on the stack instead of storing it in FunctionInstance object.
by Marvin March 28, 2016
by Marvin March 28, 2016
March 28, 2016
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March 28, 2016
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11
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March 27, 2016
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Re: [3/3] user32: Correctly determine bit count for BITMAPCOREINFO in is_dib_monochrome.
by Marvin March 27, 2016
by Marvin March 27, 2016
March 27, 2016
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1
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1
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Re: [PATCH] winex11: Don't put a default icon on modal dialogs.
by Alexandre Julliard March 26, 2016
by Alexandre Julliard March 26, 2016
March 26, 2016
2
5
March 26, 2016
1
1
Re: [PATCH 1/3] msvcrt: Call C structured exception translator in x86_64 __CxxFrameHandler
by Piotr Caban March 26, 2016
by Piotr Caban March 26, 2016
March 26, 2016
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March 25, 2016
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1
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2
2
March 24, 2016
2
3
Re: [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
by Henri Verbeet March 24, 2016
by Henri Verbeet March 24, 2016
March 24, 2016
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Re: [PATCH 1/4] xmllite/writer: Handle initial and ready states in the rest of tested Write* methods
by Dmitry Timoshkov March 24, 2016
by Dmitry Timoshkov March 24, 2016
March 24, 2016
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2
1
March 23, 2016
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6
24
March 23, 2016
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March 23, 2016
1
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Re: [PATCH 4/4] xmllite/writer: Fix WriteEndElement()/WriteFullEndElement() on ready state
by Marvin March 23, 2016
by Marvin March 23, 2016
March 23, 2016
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0
Re: [PATCH 3/4] xmllite/writer: Properly fail on initial state in WriteEndElement()
by Marvin March 23, 2016
by Marvin March 23, 2016
March 23, 2016
1
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Re: [PATCH 2/4] xmllite/writer: Fix initial state handling in WriteEndDocument()
by Marvin March 23, 2016
by Marvin March 23, 2016
March 23, 2016
1
0
Re: [PATCH 1/4] xmllite/tests: A test for Write* behaviour on initial writer state
by Marvin March 23, 2016
by Marvin March 23, 2016
March 23, 2016
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1
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1
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Re: [tools 2/2] Support for disabling and enabling warnings, handle warning number 2368
by Nikolay Sivov March 23, 2016
by Nikolay Sivov March 23, 2016
March 23, 2016
2
3
Re: [v5 8/8] d3dx9: Implement setting named shader constants in effect.
by Matteo Bruni March 22, 2016
by Matteo Bruni March 22, 2016
March 22, 2016
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2
2
2
Re: [v5 5/8] d3dx9: Implement fxlc constants (expressions) in effect.
by Matteo Bruni March 22, 2016
by Matteo Bruni March 22, 2016
March 22, 2016
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March 22, 2016
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March 22, 2016
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Re: [PATCH 2/6] ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().
by Marvin March 22, 2016
by Marvin March 22, 2016
March 22, 2016
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March 22, 2016
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March 22, 2016
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1
March 22, 2016
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Re: [PATCH 2/2] msctf: Added stub ITextStoreACPServices support for context ITextStoreACPSink
by Marvin March 22, 2016
by Marvin March 22, 2016
March 22, 2016
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1
Re: [PATCH 1/2] d3drm: Move struct d3drm_texture to header for global access.
by Henri Verbeet March 21, 2016
by Henri Verbeet March 21, 2016
March 21, 2016
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1
March 21, 2016
4
12
March 21, 2016
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Re: [v4 3/6] d3dx9: implement fxlc constants (expressions) in effect.
by Matteo Bruni March 21, 2016
by Matteo Bruni March 21, 2016
March 21, 2016
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March 21, 2016
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March 20, 2016
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March 20, 2016
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Re: [PATCH 1/2] d3drm: Move struct d3drm_texture to header for global access.
by Józef Kucia March 20, 2016
by Józef Kucia March 20, 2016
March 20, 2016
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March 20, 2016
1
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March 20, 2016
1
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2
2
March 19, 2016
2
2
Re: [PATCH 3/5] wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
by Henri Verbeet March 19, 2016
by Henri Verbeet March 19, 2016
March 19, 2016
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March 17, 2016
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1
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March 16, 2016
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March 16, 2016
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Re: ddraw/tests: Fix function name in multiple ok() messages. (resend)
by Henri Verbeet March 16, 2016
by Henri Verbeet March 16, 2016
March 16, 2016
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3
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture.
by Henri Verbeet March 16, 2016
by Henri Verbeet March 16, 2016
March 16, 2016
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March 16, 2016
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1
March 15, 2016
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March 15, 2016
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March 15, 2016
2
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Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture.
by Aaryaman Vasishta March 15, 2016
by Aaryaman Vasishta March 15, 2016
March 15, 2016
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1
March 15, 2016
1
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Re: [v3 resend 3/6] d3dx9: implement fxlc constants (expressions) in effect.
by Matteo Bruni March 15, 2016
by Matteo Bruni March 15, 2016
March 15, 2016
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Re: [PATCH v2 08/12] wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
by Henri Verbeet March 15, 2016
by Henri Verbeet March 15, 2016
March 15, 2016
1
0
Re: [PATCH 2/3] winex11.drv: Fix handling of CF_DIBV5 clipboard data.
by Alexandre Julliard March 15, 2016
by Alexandre Julliard March 15, 2016
March 15, 2016
1
0
Re: dinput: Support IUnknown in the IDirectInputEffect COM object. (2nd try)
by Huw Davies March 15, 2016
by Huw Davies March 15, 2016
March 15, 2016
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March 15, 2016
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15
March 15, 2016
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March 15, 2016
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March 15, 2016
1
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Re: msrle32: Use the correct number of colors when biClrUsed = 0 (try 2)
by Alexandre Julliard March 15, 2016
by Alexandre Julliard March 15, 2016
March 15, 2016
2
1
Re: [PATCH] winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
by Matteo Bruni March 14, 2016
by Matteo Bruni March 14, 2016
March 14, 2016
1
0
Re: [v2 6/6] d3dx9: imlement setting named shader constants in effect.
by Matteo Bruni March 14, 2016
by Matteo Bruni March 14, 2016
March 14, 2016
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1
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March 14, 2016
2
2
March 14, 2016
1
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Re: [PATCH 1/8] wined3d: Introduce wined3d_rendertarget_view_clear().
by Henri Verbeet March 14, 2016
by Henri Verbeet March 14, 2016
March 14, 2016
2
2
Re: [PATCH 2/2] ole32: Fix refcounting of IObjContext per-thread instance
by Huw Davies March 14, 2016
by Huw Davies March 14, 2016
March 14, 2016
2
2
Re: [PATCH 6/8] d3d10core/tests: Add test for ClearDepthStencilView().
by Henri Verbeet March 14, 2016
by Henri Verbeet March 14, 2016
March 14, 2016
2
1
Re: [PATCH 2/8] wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
by Henri Verbeet March 14, 2016
by Henri Verbeet March 14, 2016
March 14, 2016
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1
March 14, 2016
2
1
March 14, 2016
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Re: [PATCH] kernel32/tests: Skip ResolveDelayLoadedAPI tests on Win10+
by Nikolay Sivov March 13, 2016
by Nikolay Sivov March 13, 2016
March 13, 2016
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March 13, 2016
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Re: kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Dmitry Timoshkov March 11, 2016
by Dmitry Timoshkov March 11, 2016
March 11, 2016
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Re: [PATCH 2/6] ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can't be crea
by Marvin March 11, 2016
by Marvin March 11, 2016
March 11, 2016
1
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Re: [PATCH try2] kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Marvin March 11, 2016
by Marvin March 11, 2016
March 11, 2016
1
0
Re: kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Marvin March 11, 2016
by Marvin March 11, 2016
March 11, 2016
1
0
Re: kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Dmitry Timoshkov March 11, 2016
by Dmitry Timoshkov March 11, 2016
March 11, 2016
2
1
March 10, 2016
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1
1
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March 10, 2016
1
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1
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Re: winex11.drv: Allow grabed window belonging to a different thread in send_mouse_input.
by Henri Verbeet March 10, 2016
by Henri Verbeet March 10, 2016
March 10, 2016
2
1
March 10, 2016
2
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2
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Re: wined3d: Use a printf format specifier to avoid a compiler warning [-Wformat-security]
by Józef Kucia March 10, 2016
by Józef Kucia March 10, 2016
March 10, 2016
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1
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March 9, 2016
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March 9, 2016
2
6
March 9, 2016
1
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Re: [PATCH 2/5] user32: Add initial out of window procedure slots test
by Dmitry Timoshkov March 9, 2016
by Dmitry Timoshkov March 9, 2016
March 9, 2016
2
1
March 9, 2016
1
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Re: [PATCH 2/6] wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
by Henri Verbeet March 9, 2016
by Henri Verbeet March 9, 2016
March 9, 2016
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1
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1
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March 8, 2016
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1
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March 7, 2016
1
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March 7, 2016
1
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March 7, 2016
1
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Re: [PATCH] webservices: Fixed memory leaks in one error condition (Coverity)
by Hans Leidekker March 7, 2016
by Hans Leidekker March 7, 2016
March 7, 2016
1
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March 7, 2016
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Re: ntdll: add stub for RtlAddAccessDeniedObjectAce and forward to AddAccessDeniedObjectAce in advapi32
by Alexandre Julliard March 6, 2016
by Alexandre Julliard March 6, 2016
March 6, 2016
1
0
March 6, 2016
1
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re: [v2] d3dx9: support setting texture through SetValue in effect.
by Alistair Leslie-Hughes March 5, 2016
by Alistair Leslie-Hughes March 5, 2016
March 5, 2016
1
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2
2
1
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Re: [PATCH 07/10] d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
by Henri Verbeet March 4, 2016
by Henri Verbeet March 4, 2016
March 4, 2016
1
0
Re: [PATCH 1/2] user32: Store pointer to timer callback in SetTimer function instead of treating it as window procedure
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
2
4
Re: [PATCH 2/2 v2] d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport
by Henri Verbeet March 3, 2016
by Henri Verbeet March 3, 2016
March 3, 2016
2
1
March 3, 2016
1
0
Re: [v3 5/7] d3dx9: implement sampler and texture effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
Re: [v3 4/7] d3dx9: implement shader constants effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
Re: [v3 3/7] d3dx9: implement light and material effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
March 3, 2016
1
0