March 20, 2016
2
1
4
3
Re: [PATCH 1/2] d3drm: Move struct d3drm_texture to header for global access.
by Józef Kucia March 20, 2016
by Józef Kucia March 20, 2016
March 20, 2016
1
0
March 20, 2016
1
0
March 20, 2016
1
0
2
2
March 19, 2016
2
2
Re: [PATCH 3/5] wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
by Henri Verbeet March 19, 2016
by Henri Verbeet March 19, 2016
March 19, 2016
1
0
1
0
6
7
2
2
March 17, 2016
1
0
1
0
1
0
March 16, 2016
2
2
March 16, 2016
2
1
Re: ddraw/tests: Fix function name in multiple ok() messages. (resend)
by Henri Verbeet March 16, 2016
by Henri Verbeet March 16, 2016
March 16, 2016
3
3
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture.
by Henri Verbeet March 16, 2016
by Henri Verbeet March 16, 2016
March 16, 2016
1
0
March 16, 2016
2
1
March 16, 2016
1
0
March 16, 2016
1
0
March 16, 2016
2
2
Re: [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture.
by Aaryaman Vasishta March 15, 2016
by Aaryaman Vasishta March 15, 2016
March 15, 2016
1
1
March 15, 2016
1
0
Re: [v3 resend 3/6] d3dx9: implement fxlc constants (expressions) in effect.
by Matteo Bruni March 15, 2016
by Matteo Bruni March 15, 2016
March 15, 2016
2
2
2
2
Re: [PATCH v2 08/12] wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
by Henri Verbeet March 15, 2016
by Henri Verbeet March 15, 2016
March 15, 2016
1
0
Re: [PATCH 2/3] winex11.drv: Fix handling of CF_DIBV5 clipboard data.
by Alexandre Julliard March 15, 2016
by Alexandre Julliard March 15, 2016
March 15, 2016
1
0
Re: dinput: Support IUnknown in the IDirectInputEffect COM object. (2nd try)
by Huw Davies March 15, 2016
by Huw Davies March 15, 2016
March 15, 2016
1
0
March 15, 2016
2
3
6
15
March 15, 2016
1
0
March 15, 2016
1
0
March 15, 2016
1
0
Re: msrle32: Use the correct number of colors when biClrUsed = 0 (try 2)
by Alexandre Julliard March 15, 2016
by Alexandre Julliard March 15, 2016
March 15, 2016
2
1
Re: [PATCH] winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
by Matteo Bruni March 15, 2016
by Matteo Bruni March 15, 2016
March 15, 2016
1
0
Re: [v2 6/6] d3dx9: imlement setting named shader constants in effect.
by Matteo Bruni March 15, 2016
by Matteo Bruni March 15, 2016
March 15, 2016
1
0
1
0
March 14, 2016
2
2
March 14, 2016
1
0
Re: [PATCH 1/8] wined3d: Introduce wined3d_rendertarget_view_clear().
by Henri Verbeet March 14, 2016
by Henri Verbeet March 14, 2016
March 14, 2016
2
2
Re: [PATCH 2/2] ole32: Fix refcounting of IObjContext per-thread instance
by Huw Davies March 14, 2016
by Huw Davies March 14, 2016
March 14, 2016
2
2
Re: [PATCH 6/8] d3d10core/tests: Add test for ClearDepthStencilView().
by Henri Verbeet March 14, 2016
by Henri Verbeet March 14, 2016
March 14, 2016
2
1
Re: [PATCH 2/8] wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
by Henri Verbeet March 14, 2016
by Henri Verbeet March 14, 2016
March 14, 2016
2
1
March 14, 2016
2
1
March 14, 2016
1
0
Re: [PATCH] kernel32/tests: Skip ResolveDelayLoadedAPI tests on Win10+
by Nikolay Sivov March 13, 2016
by Nikolay Sivov March 13, 2016
March 13, 2016
1
0
1
0
March 13, 2016
1
0
1
0