Re: kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Dmitry Timoshkov March 12, 2016
by Dmitry Timoshkov March 12, 2016
March 12, 2016
3
4
5
5
Re: [PATCH 2/6] ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can't be crea
by Marvin March 11, 2016
by Marvin March 11, 2016
March 11, 2016
1
0
Re: [PATCH try2] kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Marvin March 11, 2016
by Marvin March 11, 2016
March 11, 2016
1
0
Re: kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Marvin March 11, 2016
by Marvin March 11, 2016
March 11, 2016
1
0
Re: kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
by Dmitry Timoshkov March 11, 2016
by Dmitry Timoshkov March 11, 2016
March 11, 2016
2
1
March 10, 2016
2
1
1
0
March 10, 2016
1
0
1
0
Re: winex11.drv: Allow grabed window belonging to a different thread in send_mouse_input.
by Henri Verbeet March 10, 2016
by Henri Verbeet March 10, 2016
March 10, 2016
2
1
March 10, 2016
2
1
2
1
Re: wined3d: Use a printf format specifier to avoid a compiler warning [-Wformat-security]
by Józef Kucia March 10, 2016
by Józef Kucia March 10, 2016
March 10, 2016
1
0
1
0
March 10, 2016
1
0
1
0
March 9, 2016
2
6
March 9, 2016
1
0
Re: [PATCH 2/5] user32: Add initial out of window procedure slots test
by Dmitry Timoshkov March 9, 2016
by Dmitry Timoshkov March 9, 2016
March 9, 2016
2
1
March 9, 2016
1
0
Re: [PATCH 2/6] wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
by Henri Verbeet March 9, 2016
by Henri Verbeet March 9, 2016
March 9, 2016
1
0
1
0
1
0
March 8, 2016
3
7
1
0
3
6
1
0
1
0
March 8, 2016
1
0
March 7, 2016
1
0
March 7, 2016
1
0
Re: [PATCH] webservices: Fixed memory leaks in one error condition (Coverity)
by Hans Leidekker March 7, 2016
by Hans Leidekker March 7, 2016
March 7, 2016
1
0
March 7, 2016
1
0
2
1
1
0
3
2
Re: ntdll: add stub for RtlAddAccessDeniedObjectAce and forward to AddAccessDeniedObjectAce in advapi32
by Alexandre Julliard March 7, 2016
by Alexandre Julliard March 7, 2016
March 7, 2016
1
0
March 6, 2016
1
0
re: [v2] d3dx9: support setting texture through SetValue in effect.
by Alistair Leslie-Hughes March 6, 2016
by Alistair Leslie-Hughes March 6, 2016
March 6, 2016
1
0
2
2
1
0
Re: [PATCH 07/10] d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
by Henri Verbeet March 4, 2016
by Henri Verbeet March 4, 2016
March 4, 2016
1
0
Re: [PATCH 1/2] user32: Store pointer to timer callback in SetTimer function instead of treating it as window procedure
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
2
4
Re: [PATCH 2/2 v2] d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport
by Henri Verbeet March 4, 2016
by Henri Verbeet March 4, 2016
March 4, 2016
2
1
March 3, 2016
1
0
Re: [v3 5/7] d3dx9: implement sampler and texture effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
Re: [v3 4/7] d3dx9: implement shader constants effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
Re: [v3 3/7] d3dx9: implement light and material effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
March 3, 2016
1
0