2
2
1
0
Re: [PATCH 07/10] d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
by Henri Verbeet March 4, 2016
by Henri Verbeet March 4, 2016
March 4, 2016
1
0
Re: [PATCH 1/2] user32: Store pointer to timer callback in SetTimer function instead of treating it as window procedure
by Alexandre Julliard March 4, 2016
by Alexandre Julliard March 4, 2016
March 4, 2016
2
4
Re: [PATCH 2/2 v2] d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport
by Henri Verbeet March 4, 2016
by Henri Verbeet March 4, 2016
March 4, 2016
2
1
March 3, 2016
1
0
Re: [v3 5/7] d3dx9: implement sampler and texture effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
Re: [v3 4/7] d3dx9: implement shader constants effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
Re: [v3 3/7] d3dx9: implement light and material effect states application.
by Matteo Bruni March 3, 2016
by Matteo Bruni March 3, 2016
March 3, 2016
1
0
March 3, 2016
1
0