wine-devel@list.winehq.org
September 2016
- 41 participants
- 147 discussions
Nov. 22, 2020
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Sept. 28, 2018
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Re: [v2] preloader: Allow a debugger to find ld.so's rendezvous-struct
by Alexandre Julliard Dec. 11, 2016
by Alexandre Julliard Dec. 11, 2016
Dec. 11, 2016
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Re: [PATCH] make_unicode: Change handling of Turkish i to match Windows
by Dmitry Timoshkov Oct. 3, 2016
by Dmitry Timoshkov Oct. 3, 2016
Oct. 3, 2016
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Re: [PATCH v6] winebus.sys: Watch for hid raw device addition and removal
by Sebastian Lackner Sept. 30, 2016
by Sebastian Lackner Sept. 30, 2016
Sept. 30, 2016
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Sept. 27, 2016
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Re: [PATCH 5/5] wined3d: Call glGetIntegerv() through the gl_info function pointer.
by Józef Kucia Sept. 27, 2016
by Józef Kucia Sept. 27, 2016
Sept. 27, 2016
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Sept. 27, 2016
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Sept. 26, 2016
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Sept. 26, 2016
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Ancient Parallel Port PIC Programmer - support under newer versions of Wine?
by Bob Wya Sept. 25, 2016
by Bob Wya Sept. 25, 2016
Sept. 25, 2016
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Sept. 23, 2016
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Sept. 22, 2016
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Sept. 22, 2016
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Re: [02/11] kernel32: Do not allow to combine NORM_IGNORENONSPACE and/or NORM_IGNORESYMBOLS with other LCMAP flags.
by Marvin Sept. 22, 2016
by Marvin Sept. 22, 2016
Sept. 22, 2016
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Re: [01/11] kernel32/tests: Consolidate duplicated code for invalid LCMapString flag tests.
by Marvin Sept. 22, 2016
by Marvin Sept. 22, 2016
Sept. 22, 2016
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Re: [PATCH v3] winebus.sys: Watch for hid raw device addition and removal
by Sebastian Lackner Sept. 21, 2016
by Sebastian Lackner Sept. 21, 2016
Sept. 21, 2016
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Re: [PATCH 3/7] wined3d: Implement the initial texture data upload on top of wined3d_device_update_sub_resource().
by Michael Müller Sept. 20, 2016
by Michael Müller Sept. 20, 2016
Sept. 20, 2016
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Sept. 20, 2016
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Re: [PATCH 2/5] d3dx11: Made texture loader use wined3dformat instead of d3dformat.
by Matteo Bruni Sept. 20, 2016
by Matteo Bruni Sept. 20, 2016
Sept. 20, 2016
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Re: oleaut32: Handle xbuf_get erroring out in deserialize_param (and avoid uninitialized read).
by Dmitry Timoshkov Sept. 20, 2016
by Dmitry Timoshkov Sept. 20, 2016
Sept. 20, 2016
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Re: [PATCH 1/5] d3dx11: Copied functions and defines from d3dx_36 related to texture loading
by Nikolay Sivov Sept. 20, 2016
by Nikolay Sivov Sept. 20, 2016
Sept. 20, 2016
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Sept. 19, 2016
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Sept. 19, 2016
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Sept. 19, 2016
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Re: [PATCH 4/5] d3dx11: Implemented D3DX11CreateShaderResourceViewFromFileW
by Nikolay Sivov Sept. 19, 2016
by Nikolay Sivov Sept. 19, 2016
Sept. 19, 2016
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Sept. 19, 2016
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Sept. 19, 2016
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Re: user32/tests: Add space for the mask data to prevent failures on Win 8 and 10.
by Marvin Sept. 16, 2016
by Marvin Sept. 16, 2016
Sept. 16, 2016
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Re: [6/6] windowscodecs: Fix 32bppGrayFloat to 8bppGray conversion.
by Dmitry Timoshkov Sept. 15, 2016
by Dmitry Timoshkov Sept. 15, 2016
Sept. 15, 2016
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Sept. 15, 2016
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Sept. 15, 2016
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Sept. 15, 2016
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Re: [PATCH v4] ntoskrnl.exe: Send PnP and Power IRPs to plug and play devices
by Sebastian Lackner Sept. 15, 2016
by Sebastian Lackner Sept. 15, 2016
Sept. 15, 2016
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Re: [PATCH v2] ntoskrnl.exe: Implement DevicePropertyEnumeratorName for IoGetDeviceProperty
by Sebastian Lackner Sept. 15, 2016
by Sebastian Lackner Sept. 15, 2016
Sept. 15, 2016
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Sept. 14, 2016
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