2
3
Oct. 31, 2018
2
1
[PATCH vkd3d 2/5] vkd3d-shader: Use vkd3d_dxbc_compiler_emit_swizzle_ext() in vkd3d_dxbc_compiler_emit_input().
by Józef Kucia Oct. 31, 2018
by Józef Kucia Oct. 31, 2018
Oct. 31, 2018
2
1
[PATCH vkd3d 1/5] vkd3d-shader: Check more accurately if swizzle is required.
by Józef Kucia Oct. 31, 2018
by Józef Kucia Oct. 31, 2018
Oct. 31, 2018
2
1
[PATCH vkd3d 3/5] vkd3d-shader: Try harder to avoid using private variables for inputs.
by Józef Kucia Oct. 31, 2018
by Józef Kucia Oct. 31, 2018
Oct. 31, 2018
2
1
1
0
1
0
[PATCH 3/3] server: Use file mode flags in async_handoff to decide if request is blocking.
by Jacek Caban Oct. 31, 2018
by Jacek Caban Oct. 31, 2018
Oct. 31, 2018
1
0
1
0
[PATCH 1/3 v3] ntdll/tests: Add more I/O blocking and completion tests.
by Jacek Caban Oct. 31, 2018
by Jacek Caban Oct. 31, 2018
Oct. 31, 2018
1
0