[PATCH vkd3d 2/7] vkd3d: Downgrade FIXME() in d3d12_command_list_IASetIndexBuffer().
by Józef Kucia Oct. 8, 2018
by Józef Kucia Oct. 8, 2018
Oct. 8, 2018
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Oct. 8, 2018
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Oct. 8, 2018
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Oct. 8, 2018
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[PATCH 7/7] d2d1: Check the context error state on entering d2d_device_context_DrawGlyphRun().
by Henri Verbeet Oct. 8, 2018
by Henri Verbeet Oct. 8, 2018
Oct. 8, 2018
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Oct. 8, 2018
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[PATCH 2/7] wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
by Henri Verbeet Oct. 8, 2018
by Henri Verbeet Oct. 8, 2018
Oct. 8, 2018
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[PATCH 1/7] d2d1: Do not release the "dxgi_target" interface on d2d_bitmap_render_target_init() error paths.
by Henri Verbeet Oct. 8, 2018
by Henri Verbeet Oct. 8, 2018
Oct. 8, 2018
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[PATCH] wincodecs/icoformat: Improve input data validation on decoder initialization.
by Nikolay Sivov Oct. 8, 2018
by Nikolay Sivov Oct. 8, 2018
Oct. 8, 2018
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