wine-devel@list.winehq.org
November 2018
- 75 participants
- 771 discussions
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Nov. 21, 2018
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[PATCH 6/6] d3d9: Do not add map access indiscriminately in cubetexture_init().
by Henri Verbeet Nov. 21, 2018
by Henri Verbeet Nov. 21, 2018
Nov. 21, 2018
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[PATCH 5/6] d3d9: Do not add map access indiscriminately in texture_init().
by Henri Verbeet Nov. 21, 2018
by Henri Verbeet Nov. 21, 2018
Nov. 21, 2018
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[PATCH 4/6] d3d9: Disallow rendertarget and depth/stencil usage on index buffers.
by Henri Verbeet Nov. 21, 2018
by Henri Verbeet Nov. 21, 2018
Nov. 21, 2018
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[PATCH 3/6] d3d8: Disallow rendertarget and depth/stencil usage on index buffers.
by Henri Verbeet Nov. 21, 2018
by Henri Verbeet Nov. 21, 2018
Nov. 21, 2018
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[PATCH 2/6] d3d9: Disallow rendertarget and depth/stencil usage on vertex buffers.
by Henri Verbeet Nov. 21, 2018
by Henri Verbeet Nov. 21, 2018
Nov. 21, 2018
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[PATCH 1/6] d3d8: Disallow rendertarget and depth/stencil usage on vertex buffers.
by Henri Verbeet Nov. 21, 2018
by Henri Verbeet Nov. 21, 2018
Nov. 21, 2018
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[PATCH] wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().
by Paul Gofman Nov. 21, 2018
by Paul Gofman Nov. 21, 2018
Nov. 21, 2018
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[PATCH] testbot: Provide the missions list to the Reconfig scripts.
by Francois Gouget Nov. 21, 2018
by Francois Gouget Nov. 21, 2018
Nov. 21, 2018
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