wine-devel@list.winehq.org
November 2018
- 75 participants
- 771 discussions
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Nov. 18, 2018
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[PATCH 10/10] d3dx9: Try to use IDirect3DDevice9_StretchRect() in D3DXLoadSurfaceFromSurface().
by Henri Verbeet Nov. 18, 2018
by Henri Verbeet Nov. 18, 2018
Nov. 18, 2018
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Nov. 18, 2018
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[PATCH 07/10] wined3d: Disallow dynamic rendertarget and depth/stencil resources.
by Henri Verbeet Nov. 18, 2018
by Henri Verbeet Nov. 18, 2018
Nov. 18, 2018
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[PATCH 06/10] wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources.
by Henri Verbeet Nov. 18, 2018
by Henri Verbeet Nov. 18, 2018
Nov. 18, 2018
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[PATCH 05/10] wined3d: Make "driver private" formats always mappable.
by Henri Verbeet Nov. 18, 2018
by Henri Verbeet Nov. 18, 2018
Nov. 18, 2018
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[PATCH] xinput: Avoid calling XInputGetStateEx() in XInputGetState().
by Zebediah Figura Nov. 18, 2018
by Zebediah Figura Nov. 18, 2018
Nov. 18, 2018
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[PATCH 03/10] wined3d: Validate that the view resource has depth/stencil bind flags in wined3d_device_set_depth_stencil_view().
by Henri Verbeet Nov. 18, 2018
by Henri Verbeet Nov. 18, 2018
Nov. 18, 2018
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