wine-devel@list.winehq.org
November 2018
- 75 participants
- 771 discussions
[PATCH vkd3d 1/8] vkd3d: Assign "heap" and "heap_offset" in more appropriate places.
by Józef Kucia Nov. 13, 2018
by Józef Kucia Nov. 13, 2018
Nov. 13, 2018
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Nov. 13, 2018
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Nov. 13, 2018
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Nov. 13, 2018
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[PATCH 5/5] wined3d: Introduce a separate structure for OpenGL unordered access view information.
by Henri Verbeet Nov. 13, 2018
by Henri Verbeet Nov. 13, 2018
Nov. 13, 2018
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[PATCH 4/5] wined3d: Introduce a separate structure for OpenGL shader resource view information.
by Henri Verbeet Nov. 13, 2018
by Henri Verbeet Nov. 13, 2018
Nov. 13, 2018
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[PATCH 3/5] wined3d: Introduce a separate structure for OpenGL rendertarget view information.
by Henri Verbeet Nov. 13, 2018
by Henri Verbeet Nov. 13, 2018
Nov. 13, 2018
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[PATCH 2/5] d3d8: Do not add map access indiscriminately in d3d8_device_create_surface().
by Henri Verbeet Nov. 13, 2018
by Henri Verbeet Nov. 13, 2018
Nov. 13, 2018
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