wine-devel@list.winehq.org
December 2018
- 71 participants
- 407 discussions
[PATCH 3/5] d3d8: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.
by Henri Verbeet Dec. 17, 2018
by Henri Verbeet Dec. 17, 2018
Dec. 17, 2018
2
1
[PATCH 2/5] d3d9: Support drawing from D3DPOOL_SYSTEMMEM index buffers.
by Henri Verbeet Dec. 17, 2018
by Henri Verbeet Dec. 17, 2018
Dec. 17, 2018
2
1
[PATCH 1/5] d3d9: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.
by Henri Verbeet Dec. 17, 2018
by Henri Verbeet Dec. 17, 2018
Dec. 17, 2018
2
1
Dec. 17, 2018
2
1
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[PATCH vkd3d 4/7] vkd3d: Validate RTV format for inactive render targets in pipeline state desc.
by Józef Kucia Dec. 17, 2018
by Józef Kucia Dec. 17, 2018
Dec. 17, 2018
2
1
[PATCH vkd3d 7/7] tests: Skip stencil shader resource view tests on Windows AMD drivers.
by Józef Kucia Dec. 17, 2018
by Józef Kucia Dec. 17, 2018
Dec. 17, 2018
2
1
Dec. 17, 2018
2
1
Dec. 17, 2018
2
1
2
1
Dec. 17, 2018
2
1
Dec. 17, 2018
2
1
[PATCH] [v2] kernel32: Use Rtl function when the time zone name is useless.
by Akihiro Sagawa Dec. 17, 2018
by Akihiro Sagawa Dec. 17, 2018
Dec. 17, 2018
1
0
Dec. 17, 2018
1
1
[PATCH] kernel32: Introduce lightweight version of GetTimeZoneInformation.
by Akihiro Sagawa Dec. 17, 2018
by Akihiro Sagawa Dec. 17, 2018
Dec. 17, 2018
3
2
1
0
[PATCH 1/6] user32/focus: Prevent a recursive activation loop with the activation messages
by Gabriel Ivăncescu Dec. 17, 2018
by Gabriel Ivăncescu Dec. 17, 2018
Dec. 17, 2018
2
10
1
0
Dec. 17, 2018
1
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1
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[PATCH] include/sal.h: Add compatibility macros for Visual Studio 10.0.
by Dmitry Timoshkov Dec. 16, 2018
by Dmitry Timoshkov Dec. 16, 2018
Dec. 16, 2018
1
0
[PATCH] include: Correct IBrowserService.IEGetDisplayName definition
by Alistair Leslie-Hughes Dec. 16, 2018
by Alistair Leslie-Hughes Dec. 16, 2018
Dec. 16, 2018
1
0
Dec. 16, 2018
1
0
Dec. 16, 2018
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