wine-devel@list.winehq.org
February 2018
- 74 participants
- 746 discussions
[PATCH 4/5] wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags.
by Henri Verbeet Feb. 2, 2018
by Henri Verbeet Feb. 2, 2018
Feb. 2, 2018
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[PATCH 3/5] wined3d: Use the resource access flags in texture_resource_sub_resource_map().
by Henri Verbeet Feb. 2, 2018
by Henri Verbeet Feb. 2, 2018
Feb. 2, 2018
1
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[PATCH 2/5] wined3d: Use the resource access flags in wined3d_texture_unload().
by Henri Verbeet Feb. 2, 2018
by Henri Verbeet Feb. 2, 2018
Feb. 2, 2018
1
0
[PATCH 1/5] wined3d: Use the resource access flags in wined3d_texture_set_lod().
by Henri Verbeet Feb. 2, 2018
by Henri Verbeet Feb. 2, 2018
Feb. 2, 2018
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Feb. 2, 2018
1
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Feb. 2, 2018
1
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[PATCH 2/4] msvcr100: Use scoped_lock internal buffer when locking critical_section
by Piotr Caban Feb. 2, 2018
by Piotr Caban Feb. 2, 2018
Feb. 2, 2018
1
0
Feb. 2, 2018
1
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Feb. 2, 2018
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