[PATCH 4/5] wined3d: Pass a texture and sub-resource index to surface_load_drawable().
by Henri Verbeet March 6, 2018
by Henri Verbeet March 6, 2018
March 6, 2018
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[PATCH 3/5] wined3d: Pass a texture and sub-resource index to surface_load_sysmem().
by Henri Verbeet March 6, 2018
by Henri Verbeet March 6, 2018
March 6, 2018
1
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[PATCH 2/5] wined3d: Merge surface_load_location() into texture2d_load_location().
by Henri Verbeet March 6, 2018
by Henri Verbeet March 6, 2018
March 6, 2018
1
0
[PATCH 1/5] wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
by Henri Verbeet March 6, 2018
by Henri Verbeet March 6, 2018
March 6, 2018
1
0
March 6, 2018
1
0
March 6, 2018
1
0
March 6, 2018
1
0
[PATCH 2/5] taskschd: Implement IExecAction::get_WorkingDirectory.
by Dmitry Timoshkov March 6, 2018
by Dmitry Timoshkov March 6, 2018
March 6, 2018
1
0
[PATCH 1/5] taskschd: Implement IExecAction::put_WorkingDirectory.
by Dmitry Timoshkov March 6, 2018
by Dmitry Timoshkov March 6, 2018
March 6, 2018
1
0
1
0