[PATCH v2] rpcrt4/tests: Add some tests for allocation of output parameters.
by Zebediah Figura April 13, 2018
by Zebediah Figura April 13, 2018
April 13, 2018
2
1
[PATCH 1/5] d3d9: Don't store currently used textures in the d3d9 device.
by Matteo Bruni April 13, 2018
by Matteo Bruni April 13, 2018
April 13, 2018
5
11
[v2 PATCH] d3d10core/tests: Add a test for setting multiple viewports.
by Nikolay Sivov April 13, 2018
by Nikolay Sivov April 13, 2018
April 13, 2018
2
1
April 13, 2018
2
1
April 13, 2018
2
5
[PATCH] rpcrt4/tests: Add some tests for allocation of output parameters.
by Zebediah Figura April 13, 2018
by Zebediah Figura April 13, 2018
April 13, 2018
2
1
1
0
3
2
[PATCH 5/5 resend] riched20/tests: Add tests for IRichEditOle::{GetObject,GetObjectCount}.
by Jactry Zeng April 13, 2018
by Jactry Zeng April 13, 2018
April 13, 2018
1
0
April 13, 2018
1
0
April 13, 2018
1
0
1
0
April 13, 2018
1
0
April 13, 2018
1
0
1
0
April 13, 2018
1
0
2
1
[PATCH] ntdll: show/test the similarity of the first two outputparameters between RtlDosPathNameToNtPathName_U_WithStatus andRtlDosPathNameToRelativeNtPathName_U_WithStatus
by Stefan Leichter April 13, 2018
by Stefan Leichter April 13, 2018
April 13, 2018
2
1
April 12, 2018
2
4
1
0
1
0
April 12, 2018
1
0
April 12, 2018
1
0
[PATCH 3/6] wined3d: Disable sRGB writes in context_apply_blit_state().
by Henri Verbeet April 12, 2018
by Henri Verbeet April 12, 2018
April 12, 2018
1
0
[PATCH 2/6] wined3d: Invalidate the texture's U/V address modes in draw_textured_quad().
by Henri Verbeet April 12, 2018
by Henri Verbeet April 12, 2018
April 12, 2018
1
0