Dec. 11, 2019
2
7
Dec. 11, 2019
1
0
1
0
1
0
2
6
2
12
1
1
[PATCH vkd3d] vkd3d/tests: Enable on vkd3d the tests for ID3D12CommandQueue::Wait().
by Conor McCarthy Dec. 11, 2019
by Conor McCarthy Dec. 11, 2019
Dec. 11, 2019
1
0
[PATCH v2 1/6] strmbase: Check for a NULL media type in IPin::ReceiveConnection().
by Zebediah Figura Dec. 11, 2019
by Zebediah Figura Dec. 11, 2019
Dec. 11, 2019
1
5
Dec. 11, 2019
2
7
Dec. 11, 2019
2
1
1
0
[PATCH] usp10: Fix the spelling of some index array variables and function.
by Francois Gouget Dec. 11, 2019
by Francois Gouget Dec. 11, 2019
Dec. 11, 2019
1
0
Dec. 11, 2019
1
0
1
0
Dec. 11, 2019
1
0
Dec. 11, 2019
1
0
[PATCH] dmloader: Fix the spelling of a TRACE() message and a comment.
by Francois Gouget Dec. 10, 2019
by Francois Gouget Dec. 10, 2019
Dec. 10, 2019
2
1
[PATCH] configure: Silence -Wincompatible-library-redeclaration warning.
by Jacek Caban Dec. 10, 2019
by Jacek Caban Dec. 10, 2019
Dec. 10, 2019
1
0
Dec. 10, 2019
1
0
Dec. 10, 2019
4
12
[PATCH v2 1/6] ddraw: Track some more render states in the primary stateblock.
by Zebediah Figura Dec. 10, 2019
by Zebediah Figura Dec. 10, 2019
Dec. 10, 2019
4
17
Dec. 10, 2019
2
19
1
0
[PATCH 2/3] wined3d: Update a part of the texture if dirty regions are tracked.
by Henri Verbeet Dec. 10, 2019
by Henri Verbeet Dec. 10, 2019
Dec. 10, 2019
1
0