[PATCH vkd3d v4] Allocate one large buffer for a heap and offset into it.
by Hans-Kristian Arntzen Dec. 7, 2019
by Hans-Kristian Arntzen Dec. 7, 2019
Dec. 7, 2019
1
0
[PATCH] kernel32/tests: Trace the mapped string when FoldStringW fails.
by Mathew Hodson Dec. 7, 2019
by Mathew Hodson Dec. 7, 2019
Dec. 7, 2019
2
1
1
0
[PATCH 3/4] wined3d: Update a part of the texture if dirty regions is tracked.
by Akihiro Sagawa Dec. 7, 2019
by Akihiro Sagawa Dec. 7, 2019
Dec. 7, 2019
1
0
1
0
Dec. 7, 2019
1
0
[PATCH] wtsapi32: Make WTSRegisterSessionNotificationEx's return consistant with WTSRegisterSessionNotification.
by Patrick Hibbs Dec. 7, 2019
by Patrick Hibbs Dec. 7, 2019
Dec. 7, 2019
1
0
[PATCH v3 1/3] xmllite/tests: Extract nul-character test from XML declaration test.
by Jeff Smith Dec. 7, 2019
by Jeff Smith Dec. 7, 2019
Dec. 7, 2019
2
8
Dec. 7, 2019
2
6
Dec. 6, 2019
1
0
Dec. 6, 2019
1
0
Dec. 6, 2019
1
0
[PATCH vkd3d] vkd3d: Remove redundant GetCopyableFootprints() resource size alignment checks.
by Conor McCarthy Dec. 6, 2019
by Conor McCarthy Dec. 6, 2019
Dec. 6, 2019
2
1
[PATCH vkd3d 6/6] vkd3d-shader: Handle VKD3DSPR_GSINSTID in vkd3d_dxbc_compiler_get_register_name().
by Henri Verbeet Dec. 6, 2019
by Henri Verbeet Dec. 6, 2019
Dec. 6, 2019
1
0
[PATCH vkd3d 5/6] vkd3d-shader: Avoid declaring outputs multiple times with incompatible types.
by Henri Verbeet Dec. 6, 2019
by Henri Verbeet Dec. 6, 2019
Dec. 6, 2019
1
0
[PATCH vkd3d 4/6] vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
by Henri Verbeet Dec. 6, 2019
by Henri Verbeet Dec. 6, 2019
Dec. 6, 2019
1
0
[PATCH vkd3d 3/6] vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate().
by Henri Verbeet Dec. 6, 2019
by Henri Verbeet Dec. 6, 2019
Dec. 6, 2019
1
0
[PATCH vkd3d 2/6] vkd3d/tests: Add tests for ID3D12GraphicsCommandList2::WriteBufferImmediate().
by Henri Verbeet Dec. 6, 2019
by Henri Verbeet Dec. 6, 2019
Dec. 6, 2019
1
0
[PATCH vkd3d 1/6] vkd3d: Add SetViewInstanceMask() to the ID3D12GraphicsCommandList1 interface.
by Henri Verbeet Dec. 6, 2019
by Henri Verbeet Dec. 6, 2019
Dec. 6, 2019
1
0
1
0
[PATCH 1/4] wined3d: Introduce wined3d_stateblock_multiply_transform().
by Zebediah Figura Dec. 6, 2019
by Zebediah Figura Dec. 6, 2019
Dec. 6, 2019
2
7
Dec. 6, 2019
1
0
[PATCH resend 1/2] comctl32/listbox: Set the selection if it's currently invalid in HandleTimer.
by Gabriel Ivăncescu Dec. 6, 2019
by Gabriel Ivăncescu Dec. 6, 2019
Dec. 6, 2019
2
2
2
1
[PATCH resend 1/2] comctl32/combo: Don't redraw the Combo Box when dropped down if it has an editbox.
by Gabriel Ivăncescu Dec. 6, 2019
by Gabriel Ivăncescu Dec. 6, 2019
Dec. 6, 2019
1
1