wine-devel@list.winehq.org
February 2019
- 73 participants
- 737 discussions
[PATCH v2 1/5] d3d9: Don't upload unused system memory vertex buffers.
by Matteo Bruni Feb. 26, 2019
by Matteo Bruni Feb. 26, 2019
Feb. 26, 2019
5
15
2
1
[PATCH] wined3d: Add a setting to turn off aggressive optimization on NVIDIA.
by Paul Gofman Feb. 26, 2019
by Paul Gofman Feb. 26, 2019
Feb. 26, 2019
2
2
Feb. 26, 2019
3
6
[PATCH vkd3d 6/8] vkd3d-shader: Introduce is_control_point_phase() helper.
by Józef Kucia Feb. 26, 2019
by Józef Kucia Feb. 26, 2019
Feb. 26, 2019
2
1
[PATCH vkd3d 4/8] vkd3d-shader: Handle partial shader output updates in epilogue functions.
by Józef Kucia Feb. 26, 2019
by Józef Kucia Feb. 26, 2019
Feb. 26, 2019
2
1
[PATCH vkd3d 2/8] vkd3d-shader: Remove output register symbols while leaving control point phase.
by Józef Kucia Feb. 26, 2019
by Józef Kucia Feb. 26, 2019
Feb. 26, 2019
2
1
[PATCH vkd3d 8/8] tests: Fix domain shader code in test_tessellation_dcl_index_range().
by Józef Kucia Feb. 26, 2019
by Józef Kucia Feb. 26, 2019
Feb. 26, 2019
2
1
Feb. 26, 2019
2
1
[PATCH vkd3d 5/8] vkd3d-shader: Index control point phase outputs by InvocationId.
by Józef Kucia Feb. 26, 2019
by Józef Kucia Feb. 26, 2019
Feb. 26, 2019
2
1