wine-devel@list.winehq.org
February 2019
- 73 participants
- 737 discussions
[PATCH v2 1/3] d3d9: Keep track of D3DUSAGE_AUTOGENMIPMAP textures in the d3d9 device.
by Matteo Bruni Feb. 6, 2019
by Matteo Bruni Feb. 6, 2019
Feb. 6, 2019
4
8
[PATCH] ws2_32: Use heap_realloc instead of HeapReAlloc to avoid an invalid realloc (Valgrind).
by Sven Baars Feb. 6, 2019
by Sven Baars Feb. 6, 2019
Feb. 6, 2019
1
0
1
0
Feb. 6, 2019
1
0
Feb. 6, 2019
1
0
1
0
1
0
[PATCH vkd3d 5/7] vkd3d-shader: Generate functions for hull shader phases.
by Józef Kucia Feb. 6, 2019
by Józef Kucia Feb. 6, 2019
Feb. 6, 2019
3
3
[PATCH vkd3d 7/7] vkd3d-shader: Allocate temporary registers per shader phase.
by Józef Kucia Feb. 6, 2019
by Józef Kucia Feb. 6, 2019
Feb. 6, 2019
2
1
[PATCH vkd3d 6/7] vkd3d-shader: Do not generate shader epilogue for fork and join shader phases.
by Józef Kucia Feb. 6, 2019
by Józef Kucia Feb. 6, 2019
Feb. 6, 2019
2
1