March 13, 2019
4
9
[PATCH v2] d3d10: Implement ID3D10EffectScalarVariable::{Get, Set}{Int, Float, Bool}
by Nick Renieris March 13, 2019
by Nick Renieris March 13, 2019
March 13, 2019
3
6
[PATCH 1/2] ddraw: Clear *clipper on failure in ddraw_surface7_GetClipper().
by Henri Verbeet March 13, 2019
by Henri Verbeet March 13, 2019
March 13, 2019
2
1
[PATCH 4/4] dxgi: Do not forward d3d11_swapchain_Present() to d3d11_swapchain_Present1().
by Józef Kucia March 13, 2019
by Józef Kucia March 13, 2019
March 13, 2019
3
2
[PATCH 3/4] d3d12: Do not pass VkPhysicalDevice to vkd3d if we failed to find matching device.
by Józef Kucia March 13, 2019
by Józef Kucia March 13, 2019
March 13, 2019
3
2
[PATCH 1/4] wined3d: Store BGRA vertex capabilities in struct wined3d_d3d_info.
by Józef Kucia March 13, 2019
by Józef Kucia March 13, 2019
March 13, 2019
2
1
[PATCH v2 1/7] d3d8/tests: Add a test for CheckDeviceFormat() with an unsupported adapter format.
by Matteo Bruni March 13, 2019
by Matteo Bruni March 13, 2019
March 13, 2019
4
20
[PATCH 5/5] mshtml: Correctly handle documents with no window associated in IHTMLDocument2::get_location.
by Jacek Caban March 13, 2019
by Jacek Caban March 13, 2019
March 13, 2019
1
0
[PATCH 4/5] mshtml: Add IHTMLDOMImplementation2::createHTMLDocument implementation.
by Jacek Caban March 13, 2019
by Jacek Caban March 13, 2019
March 13, 2019
1
0
[PATCH 3/5] mshtml: Bind events directly to document node for documents with no window associated.
by Jacek Caban March 13, 2019
by Jacek Caban March 13, 2019
March 13, 2019
1
0