[PATCH] wined3d: Avoid using float literals for MAX_FLOAT in GLSL when possible.
by Paul Gofman April 5, 2019
by Paul Gofman April 5, 2019
April 5, 2019
1
0
1
0
[PATCH 5/6] wined3d: Map GL_EXT_texture_swizzle to GL_ARB_texture_swizzle.
by Józef Kucia April 5, 2019
by Józef Kucia April 5, 2019
April 5, 2019
2
1
April 5, 2019
2
1
[PATCH 1/6] wined3d: Use Vulkan physical device properties to fill GPU description.
by Józef Kucia April 5, 2019
by Józef Kucia April 5, 2019
April 5, 2019
2
1
April 5, 2019
2
1
[PATCH 1/6] ddraw/tests: Add some tests for calling stateblock methods while recording.
by Zebediah Figura April 5, 2019
by Zebediah Figura April 5, 2019
April 5, 2019
3
17
[PATCH] d3d8: Keep previous stream source stride only when setting NULL buffer.
by Paul Gofman April 5, 2019
by Paul Gofman April 5, 2019
April 5, 2019
3
2
April 5, 2019
2
1
April 5, 2019
1
0