[PATCH vkd3d 4/4] vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipeline().
by Józef Kucia May 21, 2019
by Józef Kucia May 21, 2019
May 21, 2019
2
1
[PATCH vkd3d 3/4] tests: Test RTVFormat equal to DXGI_FORMAT_UNKNOWN with depth-stencil.
by Józef Kucia May 21, 2019
by Józef Kucia May 21, 2019
May 21, 2019
2
1
[PATCH vkd3d 2/4] tests: Actually test count buffers with indirect draws.
by Józef Kucia May 21, 2019
by Józef Kucia May 21, 2019
May 21, 2019
2
1
[PATCH vkd3d 1/4] vkd3d-shader: Add enum for minimum-precision data types.
by Józef Kucia May 21, 2019
by Józef Kucia May 21, 2019
May 21, 2019
2
1
2
1
May 21, 2019
2
1
May 21, 2019
1
2
[PATCH] ddraw: Set table fog state instead of vertex fog in d3d_device3_SetLightState().
by Paul Gofman May 21, 2019
by Paul Gofman May 21, 2019
May 21, 2019
3
5
2
2
May 21, 2019
2
1