May 10, 2019
1
0
[PATCH 5/5] wined3d: Move the occlusion query fields from struct wined3d_context to struct wined3d_context_gl.
by Henri Verbeet May 10, 2019
by Henri Verbeet May 10, 2019
May 10, 2019
2
1
[PATCH 4/5] wined3d: Move the "blit_vbo" field from struct wined3d_context to struct wined3d_context_gl.
by Henri Verbeet May 10, 2019
by Henri Verbeet May 10, 2019
May 10, 2019
2
1
[PATCH 3/5] wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
by Henri Verbeet May 10, 2019
by Henri Verbeet May 10, 2019
May 10, 2019
2
1
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to draw_primitive_immediate_mode().
by Henri Verbeet May 10, 2019
by Henri Verbeet May 10, 2019
May 10, 2019
2
1
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to context_update_tex_unit_map().
by Henri Verbeet May 10, 2019
by Henri Verbeet May 10, 2019
May 10, 2019
2
1
[PATCH vkd3d 6/6] vkd3d: Trace queue in vkd3d_queue_update_sequence_number().
by Józef Kucia May 10, 2019
by Józef Kucia May 10, 2019
May 10, 2019
2
1
May 10, 2019
2
1
May 10, 2019
2
1
[PATCH vkd3d 2/6] tests: Add test for UNKNOWN RTV formats in pipeline state desc.
by Józef Kucia May 10, 2019
by Józef Kucia May 10, 2019
May 10, 2019
2
1