[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to context_bind_shader_resources().
by Henri Verbeet May 9, 2019
by Henri Verbeet May 9, 2019
May 9, 2019
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to context_get_tex_unit_mapping().
by Henri Verbeet May 9, 2019
by Henri Verbeet May 9, 2019
May 9, 2019
1
0
May 9, 2019
2
1
2
1
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[PATCH v2 6/6] advapi32: Return required buffer size in RegLoadMUIString.
by Akihiro Sagawa May 9, 2019
by Akihiro Sagawa May 9, 2019
May 9, 2019
1
0
[PATCH v2 5/6] advapi32: Remove useless RegLoadMUIStringA implementation.
by Akihiro Sagawa May 9, 2019
by Akihiro Sagawa May 9, 2019
May 9, 2019
1
0
May 9, 2019
1
0
[PATCH v2 3/6] advapi32: Improve parameter sanity checks in RegLoadMUIString.
by Akihiro Sagawa May 9, 2019
by Akihiro Sagawa May 9, 2019
May 9, 2019
1
0
[PATCH v2 2/6] advapi32: Support the base directory parameter in RegLoadMUIString.
by Akihiro Sagawa May 9, 2019
by Akihiro Sagawa May 9, 2019
May 9, 2019
1
0