[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_normalmatrix_uniform().
by Henri Verbeet June 24, 2019
by Henri Verbeet June 24, 2019
June 24, 2019
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[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_init_transform_feedback().
by Henri Verbeet June 24, 2019
by Henri Verbeet June 24, 2019
June 24, 2019
1
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[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_program_resources().
by Henri Verbeet June 24, 2019
by Henri Verbeet June 24, 2019
June 24, 2019
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object().
by Henri Verbeet June 24, 2019
by Henri Verbeet June 24, 2019
June 24, 2019
1
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1
1
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1
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June 24, 2019
2
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June 24, 2019
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