[PATCH 01/10] dxgi: Add tests for setting the fullscreen state of swapchains with destroyed windows.
by Henri Verbeet June 20, 2019
by Henri Verbeet June 20, 2019
June 20, 2019
3
2
June 19, 2019
1
0
June 19, 2019
1
0
June 19, 2019
1
0
June 19, 2019
1
0
[PATCH 06/10] d3drm: Validate that the transformation is affine in d3drm_frame3_AddTransform().
by Henri Verbeet June 19, 2019
by Henri Verbeet June 19, 2019
June 19, 2019
1
0
[PATCH 05/10] d3drm: Implement the BEFORE and AFTER frame transform combine types.
by Henri Verbeet June 19, 2019
by Henri Verbeet June 19, 2019
June 19, 2019
1
0
[PATCH 02/10] dxgi: Return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE if setting the fullscreen state failed.
by Henri Verbeet June 19, 2019
by Henri Verbeet June 19, 2019
June 19, 2019
1
0
[PATCH 5/5] wined3d: Use wined3d_texture_gl_load_texture() in texture3d_load_location().
by Henri Verbeet June 19, 2019
by Henri Verbeet June 19, 2019
June 19, 2019
1
0
[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to destroy_dummy_textures().
by Henri Verbeet June 19, 2019
by Henri Verbeet June 19, 2019
June 19, 2019
1
0