[PATCH 5/5] wined3d: Upload texture data through the texture ops in surface_convert_format().
by Henri Verbeet June 12, 2019
by Henri Verbeet June 12, 2019
June 12, 2019
1
0
[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind().
by Henri Verbeet June 12, 2019
by Henri Verbeet June 12, 2019
June 12, 2019
1
0
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_apply_sampler_desc().
by Henri Verbeet June 12, 2019
by Henri Verbeet June 12, 2019
June 12, 2019
1
0
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture().
by Henri Verbeet June 12, 2019
by Henri Verbeet June 12, 2019
June 12, 2019
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to context_unmap_bo_address().
by Henri Verbeet June 12, 2019
by Henri Verbeet June 12, 2019
June 12, 2019
1
0
[PATCH] libwine: Fix NORM_IGNORESYMBOLS flag handling in compare_weights.
by Piotr Caban June 12, 2019
by Piotr Caban June 12, 2019
June 12, 2019
1
0
[PATCH 1/2] wined3d: Use 3 component norm for 'nrm' opcode in GLSL backend.
by Paul Gofman June 12, 2019
by Paul Gofman June 12, 2019
June 12, 2019
2
2
[PATCH v10 1/2] ntdll: Clarify NtAllocateVirtualMemory zero_bits parameter semantics
by Rémi Bernon June 12, 2019
by Rémi Bernon June 12, 2019
June 12, 2019
2
3
June 12, 2019
2
2
[PATCH 1/5] strmbase: Add default implementations of IUnknown methods for IBasicVideo.
by Zebediah Figura June 11, 2019
by Zebediah Figura June 11, 2019
June 11, 2019
1
4