[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_compile_compute_shader().
by Henri Verbeet July 3, 2019
by Henri Verbeet July 3, 2019
July 3, 2019
2
1
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_find_ffp_fragment_shader().
by Henri Verbeet July 3, 2019
by Henri Verbeet July 3, 2019
July 3, 2019
2
1
3
2
July 3, 2019
2
1
2
1
2
1
July 3, 2019
2
1
[PATCH 1/5] quartz/dsoundrender: Use flush_event instead of reimplementing it.
by Zebediah Figura July 2, 2019
by Zebediah Figura July 2, 2019
July 2, 2019
1
4
[PATCH] ntoskrnl.exe: Use the registered interface class in IoSetDeviceInterfaceState().
by Zebediah Figura July 2, 2019
by Zebediah Figura July 2, 2019
July 2, 2019
1
0
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