[PATCH] ntdll: Correctly fill DataTransferLength in SCSI_PASS_THROUGH and SCSI_PASS_THROUGH_DIRECT.
by Zebediah Figura July 1, 2019
by Zebediah Figura July 1, 2019
July 1, 2019
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July 1, 2019
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[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_ffp_fragment_shader().
by Henri Verbeet July 1, 2019
by Henri Verbeet July 1, 2019
July 1, 2019
1
0
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_geometry_shader().
by Henri Verbeet July 1, 2019
by Henri Verbeet July 1, 2019
July 1, 2019
1
0
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader().
by Henri Verbeet July 1, 2019
by Henri Verbeet July 1, 2019
July 1, 2019
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_hull_shader().
by Henri Verbeet July 1, 2019
by Henri Verbeet July 1, 2019
July 1, 2019
1
0
[PATCH v2] user32: Do not call SendMessage() to show a window that is already visible.
by Alexey Prokhin July 1, 2019
by Alexey Prokhin July 1, 2019
July 1, 2019
2
1
July 1, 2019
2
1
July 1, 2019
2
1
2
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