[PATCH] d3dx9: Use D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY for shader compilation.
by Paul Gofman Jan. 14, 2020
by Paul Gofman Jan. 14, 2020
Jan. 14, 2020
1
0
[PATCH] msvcrt: Fix floating point numbers scanning when null-byte is preceding the number.
by Piotr Caban Jan. 13, 2020
by Piotr Caban Jan. 13, 2020
Jan. 13, 2020
1
0
Jan. 13, 2020
2
1
Jan. 13, 2020
2
1
[PATCH v5 1/2] user32/tests: Wait for parent thread before checking child window.
by Rémi Bernon Jan. 13, 2020
by Rémi Bernon Jan. 13, 2020
Jan. 13, 2020
2
2
[PATCH 3/3] msvcrt: Fix handling tryblocks inside current catch block on nested exception.
by Piotr Caban Jan. 13, 2020
by Piotr Caban Jan. 13, 2020
Jan. 13, 2020
1
0
[PATCH 2/3] msvcrt: Pass catch_func_nested_frame struct to call_catch_block.
by Piotr Caban Jan. 13, 2020
by Piotr Caban Jan. 13, 2020
Jan. 13, 2020
1
0
[PATCH 1/3] msvcrt: Pass catch_func_nested_frame struct to cxx_frame_handler.
by Piotr Caban Jan. 13, 2020
by Piotr Caban Jan. 13, 2020
Jan. 13, 2020
1
0
[PATCH v3 1/2] strmbase: Detach the window from the parent before destroying it.
by Gabriel Ivăncescu Jan. 13, 2020
by Gabriel Ivăncescu Jan. 13, 2020
Jan. 13, 2020
2
2
2
1