[PATCH v3 2/2] d3d11/tests: Add a test for rendering with deferred contexts.
by Zebediah Figura Oct. 1, 2020
by Zebediah Figura Oct. 1, 2020
Oct. 1, 2020
3
2
[PATCH vkd3d v2 1/5] tests: Introduce a custom format and parser for shader-based tests.
by Zebediah Figura Oct. 1, 2020
by Zebediah Figura Oct. 1, 2020
Oct. 1, 2020
2
9
[PATCH vkd3d] vkd3d-shader: Correct an off-by-one error when comparing against ARRAY_SIZE.
by Zebediah Figura Oct. 1, 2020
by Zebediah Figura Oct. 1, 2020
Oct. 1, 2020
2
1
Oct. 1, 2020
1
0
[PATCH v2 1/8] user32/tests: Add concurrency tests for SetForegroundWindow.
by Rémi Bernon Oct. 1, 2020
by Rémi Bernon Oct. 1, 2020
Oct. 1, 2020
2
15
[PATCH 4/4] server: Use set_active_screen_buffer for consoles attached to server.
by Jacek Caban Oct. 1, 2020
by Jacek Caban Oct. 1, 2020
Oct. 1, 2020
1
0
[PATCH 3/4] server: Don't propagate STATUS_PENDING in get_next_console_request request.
by Jacek Caban Oct. 1, 2020
by Jacek Caban Oct. 1, 2020
Oct. 1, 2020
1
0
[PATCH 2/4] conhost: Clear out_size in IOCTL_CONDRV_READ_CONSOLE implementation.
by Jacek Caban Oct. 1, 2020
by Jacek Caban Oct. 1, 2020
Oct. 1, 2020
1
0
[PATCH 1/4] conhost: Call ensure_tty_input_thread in IOCTL_CONDRV_PEEK implementation.
by Jacek Caban Oct. 1, 2020
by Jacek Caban Oct. 1, 2020
Oct. 1, 2020
1
0
1
3