Dec. 11, 2020
1
3
[PATCH 1/1] ntdll: Remove unnecessary call to strlen from get_dos_device
by Alex Henrie Dec. 11, 2020
by Alex Henrie Dec. 11, 2020
Dec. 11, 2020
1
0
[PATCH] evr: Add missing LeaveCriticalSection on creating tracking thread.
by Haidong Yu Dec. 11, 2020
by Haidong Yu Dec. 11, 2020
Dec. 11, 2020
3
2
3
2
Dec. 10, 2020
2
1
[PATCH 2/5] include: Add ID2D1GradientStopCollection1 interface in d2d1_1.idl.
by Biswapriyo Nath Dec. 10, 2020
by Biswapriyo Nath Dec. 10, 2020
Dec. 10, 2020
2
1
[PATCH 4/5] include: Add ID2D1StrokeStyle1 interface in d2d1_1.idl.
by Biswapriyo Nath Dec. 10, 2020
by Biswapriyo Nath Dec. 10, 2020
Dec. 10, 2020
2
1
Dec. 10, 2020
2
1
[PATCH 1/5] include: Add ID2D1ColorContext interface in d2d1_1.idl.
by Biswapriyo Nath Dec. 10, 2020
by Biswapriyo Nath Dec. 10, 2020
Dec. 10, 2020
2
1
[PATCH 3/3] wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers.
by Henri Verbeet Dec. 10, 2020
by Henri Verbeet Dec. 10, 2020
Dec. 10, 2020
1
0
[PATCH 2/3] wined3d: Request VK_MEMORY_PROPERTY_HOST_CACHED_BIT for WINED3D_RESOURCE_ACCESS_MAP_R buffers.
by Henri Verbeet Dec. 10, 2020
by Henri Verbeet Dec. 10, 2020
Dec. 10, 2020
1
0
[PATCH 1/3] wined3d: Do not request VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for dynamic buffers.
by Henri Verbeet Dec. 10, 2020
by Henri Verbeet Dec. 10, 2020
Dec. 10, 2020
1
0
[PATCH v2 5/5] gdiplus/tests: Use wide-char string literals for test strings.
by Jeff Smith Dec. 10, 2020
by Jeff Smith Dec. 10, 2020
Dec. 10, 2020
2
1
[PATCH 1/5] gdiplus/tests: Use wide-char string literals for font names.
by Jeff Smith Dec. 10, 2020
by Jeff Smith Dec. 10, 2020
Dec. 10, 2020
3
9
1
0
[PATCH] ntoskrnl/tests: Use wide-char string literals in locale.c.
by Michael Stefaniuc Dec. 9, 2020
by Michael Stefaniuc Dec. 9, 2020
Dec. 9, 2020
2
1
Dec. 9, 2020
1
0
Dec. 9, 2020
1
0
3
6
[PATCH vkd3d v3 1/5] vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
by Zebediah Figura Dec. 9, 2020
by Zebediah Figura Dec. 9, 2020
Dec. 9, 2020
4
14
2
1
[PATCH 2/2] wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format().
by Henri Verbeet Dec. 9, 2020
by Henri Verbeet Dec. 9, 2020
Dec. 9, 2020
1
0
[PATCH 1/2] wined3d: Ensure the last mip-level is at least large enough to hold a single compressed block.
by Henri Verbeet Dec. 9, 2020
by Henri Verbeet Dec. 9, 2020
Dec. 9, 2020
1
0
[PATCH] winegstreamer: Remove the color matrix setting for the other videoconvert as well.
by Zebediah Figura Dec. 9, 2020
by Zebediah Figura Dec. 9, 2020
Dec. 9, 2020
1
0
[PATCH] iphlpapi/tests: Skip Get[Icmp|Ip|Udp]StatisticsEx AF_INET6 tests on platforms where support is missing.
by Gijs Vermeulen Dec. 8, 2020
by Gijs Vermeulen Dec. 8, 2020
Dec. 8, 2020
1
0
Dec. 8, 2020
1
0
1
0
1
0
Dec. 8, 2020
1
0
1
0
[PATCH] dbghelp: Use WINELOADER environment variable from debuggee process in get_wine_loader_name.
by Jacek Caban Dec. 8, 2020
by Jacek Caban Dec. 8, 2020
Dec. 8, 2020
1
0
[PATCH] winex11.drv: Avoid freezing when dropping from native into Wine application that shows modal dialog.
by Roman Pišl Dec. 8, 2020
by Roman Pišl Dec. 8, 2020
Dec. 8, 2020
1
0
[PATCH] kernel32/tests: Add some more tests for FILE_ATTRIBUTE_REPARSE_POINT.
by Zebediah Figura Dec. 8, 2020
by Zebediah Figura Dec. 8, 2020
Dec. 8, 2020
1
0
1
0
1
0
[PATCH 1/2] gdi32/tests: Test GetGlyphIndices with '\0' default and a glyph.
by Rémi Bernon Dec. 8, 2020
by Rémi Bernon Dec. 8, 2020
Dec. 8, 2020
1
1
[resend PATCH] kernelbase: Get language sort only when required in LCMapStringEx().
by Paul Gofman Dec. 8, 2020
by Paul Gofman Dec. 8, 2020
Dec. 8, 2020
1
0
[PATCH v2 6/6] user32: Remove code that queries monitor information from SetupAPI device properties.
by Zhiyi Zhang Dec. 8, 2020
by Zhiyi Zhang Dec. 8, 2020
Dec. 8, 2020
1
0
[PATCH v2 5/6] winex11.drv: Query virtual screen and primary screen rectangles from the wineserver.
by Zhiyi Zhang Dec. 8, 2020
by Zhiyi Zhang Dec. 8, 2020
Dec. 8, 2020
1
0
[PATCH v2 4/6] winemac.drv: Store monitor information in the wineserver for EnumDisplayMonitors().
by Zhiyi Zhang Dec. 8, 2020
by Zhiyi Zhang Dec. 8, 2020
Dec. 8, 2020
1
0
[PATCH v2 3/6] winex11.drv: Store monitor information in the wineserver for EnumDisplayMonitors().
by Zhiyi Zhang Dec. 8, 2020
by Zhiyi Zhang Dec. 8, 2020
Dec. 8, 2020
1
0
[PATCH v2 2/6] user32/tests: Test that monitor enumeration is not affected by window stations and desktops.
by Zhiyi Zhang Dec. 8, 2020
by Zhiyi Zhang Dec. 8, 2020
Dec. 8, 2020
1
0
[PATCH v2 1/6] user32/tests: Test that monitor handles are user32 handles.
by Zhiyi Zhang Dec. 8, 2020
by Zhiyi Zhang Dec. 8, 2020
Dec. 8, 2020
1
0
1
0
Dec. 8, 2020
1
0
Dec. 7, 2020
1
0
Dec. 7, 2020
2
1
Dec. 7, 2020
2
1
Dec. 7, 2020
2
1
Dec. 7, 2020
1
0
[PATCH] ntdll/tests: Add a broken result for Win7u in test_extended_context().
by Paul Gofman Dec. 7, 2020
by Paul Gofman Dec. 7, 2020
Dec. 7, 2020
2
1
[PATCH] ntdll: Restore non-volatile registers in call_user_exception_dispatcher() on x86_64.
by Paul Gofman Dec. 7, 2020
by Paul Gofman Dec. 7, 2020
Dec. 7, 2020
1
0
[RFC PATCH 1/4] winex11.drv: Allow keyboard score to be negative.
by Giovanni Mascellani Dec. 7, 2020
by Giovanni Mascellani Dec. 7, 2020
Dec. 7, 2020
1
3
[PATCH] sxs: Query context that contains the GUID in SxsLookupClrGuid().
by Nikolay Sivov Dec. 7, 2020
by Nikolay Sivov Dec. 7, 2020
Dec. 7, 2020
1
0
2
2
[PATCH] Revert "winegstreamer: Avoid performing color matrix conversions in videoconvert."
by Zebediah Figura Dec. 6, 2020
by Zebediah Figura Dec. 6, 2020
Dec. 6, 2020
1
0
3
2
Dec. 6, 2020
1
0
4
10
[PATCH] kernelbase: Add rudimentary mui resource support to loader.c
by Craig Schulstad Dec. 5, 2020
by Craig Schulstad Dec. 5, 2020
Dec. 5, 2020
1
0
[PATCH] winegstreamer: Clean up a newly allocated buffer on error in bytestream_wrapper_pull().
by Zebediah Figura Dec. 5, 2020
by Zebediah Figura Dec. 5, 2020
Dec. 5, 2020
1
0
Dec. 5, 2020
1
0
1
0
2
1
[PATCH v2 01/17] winegstreamer: Implement ::SetInputType for audio conversion transform.
by Derek Lesho Dec. 4, 2020
by Derek Lesho Dec. 4, 2020
Dec. 4, 2020
2
27
Dec. 4, 2020
2
1
2
1
1
0
Dec. 4, 2020
1
0
Dec. 4, 2020
2
1
[PATCH 1/3] include: Emit assembly function size when compiling without MinGW.
by Rémi Bernon Dec. 4, 2020
by Rémi Bernon Dec. 4, 2020
Dec. 4, 2020
1
3
[PATCH 2/2] quartz/vmr9: Allow the aspect ratio parameters to be NULL in IVMRWindowlessControl::GetNativeVideoSize().
by Akihiro Sagawa Dec. 4, 2020
by Akihiro Sagawa Dec. 4, 2020
Dec. 4, 2020
2
1
[PATCH 1/2] quartz/tests: Add some tests for VMR7 windowless video size.
by Akihiro Sagawa Dec. 4, 2020
by Akihiro Sagawa Dec. 4, 2020
Dec. 4, 2020
2
1
Dec. 4, 2020
5
13
[PATCH] dbghelp: Read process memory using target addresses, not debugger.
by Rémi Bernon Dec. 4, 2020
by Rémi Bernon Dec. 4, 2020
Dec. 4, 2020
1
0
[PATCH 10/11] msvcrt: Use _configthreadlocale arguments definition from public header.
by Piotr Caban Dec. 4, 2020
by Piotr Caban Dec. 4, 2020
Dec. 4, 2020
1
0
[PATCH 09/11] msvcrt: Remove non-needed function declarations from msvcrt.h.
by Piotr Caban Dec. 4, 2020
by Piotr Caban Dec. 4, 2020
Dec. 4, 2020
1
0
Dec. 4, 2020
1
0
Dec. 4, 2020
1
0
Dec. 4, 2020
1
0
1
0
1
0
Dec. 4, 2020
1
0
Dec. 4, 2020
1
0
[PATCH 01/11] msvcrt: Use _invalid_parameter_handler from public header.
by Piotr Caban Dec. 4, 2020
by Piotr Caban Dec. 4, 2020
Dec. 4, 2020
1
0
[PATCH] bcrypt: Add initial support for asymmetric keys in BCryptDecrypt().
by Nikolay Sivov Dec. 4, 2020
by Nikolay Sivov Dec. 4, 2020
Dec. 4, 2020
2
1
[PATCH 4/4] wined3d: Handle GL_APPLE_flush_buffer_range flushing in wined3d_context_gl_unmap_bo_address().
by Henri Verbeet Dec. 4, 2020
by Henri Verbeet Dec. 4, 2020
Dec. 4, 2020
1
0
Dec. 4, 2020
1
0
Dec. 4, 2020
1
0
[PATCH 1/4] wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object().
by Henri Verbeet Dec. 4, 2020
by Henri Verbeet Dec. 4, 2020
Dec. 4, 2020
1
0
[PATCH v2] user32: No need to change the z-order of the foreground window.
by Haoyang Chen Dec. 4, 2020
by Haoyang Chen Dec. 4, 2020
Dec. 4, 2020
1
0
2
1
1
1
[PATCH vkd3d v2 1/5] vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
by Zebediah Figura Dec. 4, 2020
by Zebediah Figura Dec. 4, 2020
Dec. 4, 2020
2
9
2
1
Dec. 4, 2020
2
1
Dec. 4, 2020
2
1
[PATCH 00/17] Final patches of the audio converter MFT + the color converter MFT.
by Derek Lesho Dec. 4, 2020
by Derek Lesho Dec. 4, 2020
Dec. 4, 2020
3
43
1
0
Dec. 3, 2020
1
0
Dec. 3, 2020
1
0
[PATCH 1/2] ntdll: Print the correct debug string and not a random global variable.
by Michael Stefaniuc Dec. 3, 2020
by Michael Stefaniuc Dec. 3, 2020
Dec. 3, 2020
1
0
1
0
Dec. 3, 2020
1
0
Dec. 3, 2020
1
0
Dec. 3, 2020
1
0
Dec. 3, 2020
1
0
Dec. 3, 2020
1
0
2
1
2
3
[PATCH v4 01/12] winegstreamer: Utilize gst_audio_info_to_caps for media type translation.
by Derek Lesho Dec. 3, 2020
by Derek Lesho Dec. 3, 2020
Dec. 3, 2020
2
19
Dec. 3, 2020
2
3
[PATCH] crypt32: Fix reading and writing CRYPT_KEY_PROV_INFO certificate property.
by Dmitry Timoshkov Dec. 3, 2020
by Dmitry Timoshkov Dec. 3, 2020
Dec. 3, 2020
3
7
[PATCH v3 2/2] crypt32/tests: Add some tests for CRYPT_KEY_PROV_INFO certificate property.
by Dmitry Timoshkov Dec. 3, 2020
by Dmitry Timoshkov Dec. 3, 2020
Dec. 3, 2020
1
0
[PATCH v3 1/2] crypt32: Fix reading and writing CRYPT_KEY_PROV_INFO certificate property.
by Dmitry Timoshkov Dec. 3, 2020
by Dmitry Timoshkov Dec. 3, 2020
Dec. 3, 2020
1
0
[PATCH 5/5] wined3d: Explicitly synchronise in wined3d_context_gl_map_bo_address().
by Henri Verbeet Dec. 3, 2020
by Henri Verbeet Dec. 3, 2020
Dec. 3, 2020
1
0
[PATCH 4/5] wined3d: Reference the bo in wined3d_buffer_gl_upload_ranges().
by Henri Verbeet Dec. 3, 2020
by Henri Verbeet Dec. 3, 2020
Dec. 3, 2020
1
0
[PATCH 3/5] wined3d: Reference the bo in wined3d_texture_gl_download_data().
by Henri Verbeet Dec. 3, 2020
by Henri Verbeet Dec. 3, 2020
Dec. 3, 2020
1
0
[PATCH 2/5] wined3d: Reference the bo in wined3d_texture_gl_download_data_slow_path().
by Henri Verbeet Dec. 3, 2020
by Henri Verbeet Dec. 3, 2020
Dec. 3, 2020
1
0
[PATCH 1/5] wined3d: Reference the bo in wined3d_texture_gl_upload_data().
by Henri Verbeet Dec. 3, 2020
by Henri Verbeet Dec. 3, 2020
Dec. 3, 2020
1
0
2
1
[PATCH v3 1/7] gdi32: Mind temporary system parameters in init_font_options().
by Paul Gofman Dec. 3, 2020
by Paul Gofman Dec. 3, 2020
Dec. 3, 2020
1
6
2
1
2
1
Dec. 3, 2020
2
11
[PATCH v2] crypt32: Add support for CRYPT_STRING_HEX to CryptBinaryToStringW.
by Dmitry Timoshkov Dec. 3, 2020
by Dmitry Timoshkov Dec. 3, 2020
Dec. 3, 2020
1
0
[PATCH] windowscodecs: Use wide-char string literals in struct initialization.
by Michael Stefaniuc Dec. 3, 2020
by Michael Stefaniuc Dec. 3, 2020
Dec. 3, 2020
2
1
[PATCH] mscoree/tests: The comtest registry tests may require elevated privileges.
by Francois Gouget Dec. 3, 2020
by Francois Gouget Dec. 3, 2020
Dec. 3, 2020
2
1
[PATCH vkd3d 1/5] vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
by Zebediah Figura Dec. 3, 2020
by Zebediah Figura Dec. 3, 2020
Dec. 3, 2020
2
9
1
0
Dec. 2, 2020
1
0
Dec. 2, 2020
1
0
2
1
Dec. 2, 2020
2
25
[PATCH v3 01/12] winegstreamer: Utilize gst_audio_info_to_caps for media type translation.
by Derek Lesho Dec. 2, 2020
by Derek Lesho Dec. 2, 2020
Dec. 2, 2020
2
19
2
1
[PATCH] mf/sar: Only require MF_MEDIATYPE_EQUAL_FORMAT_DATA in IsMediaTypeSupported.
by Derek Lesho Dec. 2, 2020
by Derek Lesho Dec. 2, 2020
Dec. 2, 2020
1
1
[PATCH] server: Fix handling of STATUS_ALERTED in get_next_console_request.
by Jacek Caban Dec. 2, 2020
by Jacek Caban Dec. 2, 2020
Dec. 2, 2020
2
1
2
2
Dec. 2, 2020
1
0
[PATCH] conhost: Allow events with left alt pressed in edit_line_insert.
by Jacek Caban Dec. 2, 2020
by Jacek Caban Dec. 2, 2020
Dec. 2, 2020
1
0
Dec. 2, 2020
2
1
1
0
1
0
[PATCH vkd3d v2] vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
by Zebediah Figura Dec. 2, 2020
by Zebediah Figura Dec. 2, 2020
Dec. 2, 2020
2
1
[PATCH 5/5] wined3d: Reference the source/destination bo in wined3d_texture_copy_sysmem_location().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0
[PATCH 4/5] wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0
[PATCH 3/5] wined3d: Reference the constant buffer bo in context_gl_load_shader_resources().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0
[PATCH 2/5] wined3d: Reference the SRV bo in context_load_shader_resources().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0
[PATCH 1/5] wined3d: Reference the UAV bo in context_load_unordered_access_resources().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0
Dec. 2, 2020
3
8
[PATCH vkd3d 1/5] tests: Use vkd3d_memmem() in shader_runner_d3d12 (Valgrind).
by Zebediah Figura Dec. 2, 2020
by Zebediah Figura Dec. 2, 2020
Dec. 2, 2020
4
11
[PATCH] crypt32: Add support for CRYPT_STRING_HEX to CryptBinaryToStringW.
by Dmitry Timoshkov Dec. 2, 2020
by Dmitry Timoshkov Dec. 2, 2020
Dec. 2, 2020
2
2
Dec. 2, 2020
2
1
[PATCH] winex11.drv/mouse: Use root-relative coordinates for events, if possible.
by Gabriel Ivăncescu Dec. 2, 2020
by Gabriel Ivăncescu Dec. 2, 2020
Dec. 2, 2020
1
0
[PATCH 1/6] dwrite/shaping: Merge extension subtables handling with existing helper.
by Nikolay Sivov Dec. 2, 2020
by Nikolay Sivov Dec. 2, 2020
Dec. 2, 2020
1
5
Dec. 2, 2020
2
9
Dec. 2, 2020
1
0
Dec. 2, 2020
1
0
1
4
[PATCH] fsutils/tests: fsutils requires elevated privileges on Windows <= 7.
by Francois Gouget Dec. 2, 2020
by Francois Gouget Dec. 2, 2020
Dec. 2, 2020
1
0
Dec. 2, 2020
2
1
Dec. 2, 2020
2
1
[PATCH] windowscodecs: Use wide-char string literals in metadataquery.c.
by Michael Stefaniuc Dec. 2, 2020
by Michael Stefaniuc Dec. 2, 2020
Dec. 2, 2020
2
1
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
1
0
[PATCH 01/10] msvcrt: Use heap structures and definitions from public header.
by Piotr Caban Dec. 1, 2020
by Piotr Caban Dec. 1, 2020
Dec. 1, 2020
1
0
2
1
Dec. 1, 2020
1
0
[PATCH 5/5] wined3d: Reference the stream output bo in context_load_stream_output_buffers().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
[PATCH 4/5] wined3d: Reference the indirect buffer bo in dispatch_compute().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
[PATCH 3/5] wined3d: Reference the indirect buffer bo in wined3d_context_gl_draw_indirect().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
[PATCH 2/5] wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
[PATCH 1/5] wined3d: Reference the source/destination bo in wined3d_context_gl_copy_bo_address().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
1
0
[PATCH vkd3d v2 1/3] vkd3d-compiler: Do not validate the target type when preprocessing.
by Zebediah Figura Dec. 1, 2020
by Zebediah Figura Dec. 1, 2020
Dec. 1, 2020
3
8
[PATCH] windowscodecs: Don't make variables const just to cast the const away.
by Michael Stefaniuc Dec. 1, 2020
by Michael Stefaniuc Dec. 1, 2020
Dec. 1, 2020
2
1
Dec. 1, 2020
1
3
Dec. 1, 2020
2
12
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
[PATCH 13/15] msvcrt: Use FPU control word definitions from public header.
by Piotr Caban Dec. 1, 2020
by Piotr Caban Dec. 1, 2020
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
[PATCH 10/15] msvcrt: Use floating point exception signals definition from public header.
by Piotr Caban Dec. 1, 2020
by Piotr Caban Dec. 1, 2020
Dec. 1, 2020
1
0
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
[PATCH 04/15] Revert "msvcrt: Avoid conflict with mingw __iob_func declaration."
by Piotr Caban Dec. 1, 2020
by Piotr Caban Dec. 1, 2020
Dec. 1, 2020
1
0