[PATCH v2] crypt32: Add support for CRYPT_STRING_HEX to CryptBinaryToStringW.
by Dmitry Timoshkov Dec. 3, 2020
by Dmitry Timoshkov Dec. 3, 2020
Dec. 3, 2020
1
0
[PATCH] windowscodecs: Use wide-char string literals in struct initialization.
by Michael Stefaniuc Dec. 3, 2020
by Michael Stefaniuc Dec. 3, 2020
Dec. 3, 2020
2
1
[PATCH] mscoree/tests: The comtest registry tests may require elevated privileges.
by Francois Gouget Dec. 3, 2020
by Francois Gouget Dec. 3, 2020
Dec. 3, 2020
2
1
[PATCH vkd3d 1/5] vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
by Zebediah Figura Dec. 3, 2020
by Zebediah Figura Dec. 3, 2020
Dec. 3, 2020
2
9
1
0
Dec. 2, 2020
1
0
Dec. 2, 2020
1
0
2
1
Dec. 2, 2020
2
25
[PATCH v3 01/12] winegstreamer: Utilize gst_audio_info_to_caps for media type translation.
by Derek Lesho Dec. 2, 2020
by Derek Lesho Dec. 2, 2020
Dec. 2, 2020
2
19
2
1
[PATCH] mf/sar: Only require MF_MEDIATYPE_EQUAL_FORMAT_DATA in IsMediaTypeSupported.
by Derek Lesho Dec. 2, 2020
by Derek Lesho Dec. 2, 2020
Dec. 2, 2020
1
1
[PATCH] server: Fix handling of STATUS_ALERTED in get_next_console_request.
by Jacek Caban Dec. 2, 2020
by Jacek Caban Dec. 2, 2020
Dec. 2, 2020
2
1
2
2
Dec. 2, 2020
1
0
[PATCH] conhost: Allow events with left alt pressed in edit_line_insert.
by Jacek Caban Dec. 2, 2020
by Jacek Caban Dec. 2, 2020
Dec. 2, 2020
1
0
Dec. 2, 2020
2
1
1
0
1
0
[PATCH vkd3d v2] vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
by Zebediah Figura Dec. 2, 2020
by Zebediah Figura Dec. 2, 2020
Dec. 2, 2020
2
1
[PATCH 5/5] wined3d: Reference the source/destination bo in wined3d_texture_copy_sysmem_location().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0
[PATCH 4/5] wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0
[PATCH 3/5] wined3d: Reference the constant buffer bo in context_gl_load_shader_resources().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0
[PATCH 2/5] wined3d: Reference the SRV bo in context_load_shader_resources().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0
[PATCH 1/5] wined3d: Reference the UAV bo in context_load_unordered_access_resources().
by Henri Verbeet Dec. 2, 2020
by Henri Verbeet Dec. 2, 2020
Dec. 2, 2020
1
0