[PATCH 5/5] wined3d: Reference the stream output bo in context_load_stream_output_buffers().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
[PATCH 4/5] wined3d: Reference the indirect buffer bo in dispatch_compute().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
[PATCH 3/5] wined3d: Reference the indirect buffer bo in wined3d_context_gl_draw_indirect().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
[PATCH 2/5] wined3d: Reference the bo in wined3d_unordered_access_view_gl_clear_uint().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
[PATCH 1/5] wined3d: Reference the source/destination bo in wined3d_context_gl_copy_bo_address().
by Henri Verbeet Dec. 1, 2020
by Henri Verbeet Dec. 1, 2020
Dec. 1, 2020
1
0
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
1
0
[PATCH vkd3d v2 1/3] vkd3d-compiler: Do not validate the target type when preprocessing.
by Zebediah Figura Dec. 1, 2020
by Zebediah Figura Dec. 1, 2020
Dec. 1, 2020
3
8
[PATCH] windowscodecs: Don't make variables const just to cast the const away.
by Michael Stefaniuc Dec. 1, 2020
by Michael Stefaniuc Dec. 1, 2020
Dec. 1, 2020
2
1
Dec. 1, 2020
1
3
Dec. 1, 2020
2
12
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
[PATCH 13/15] msvcrt: Use FPU control word definitions from public header.
by Piotr Caban Dec. 1, 2020
by Piotr Caban Dec. 1, 2020
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
[PATCH 10/15] msvcrt: Use floating point exception signals definition from public header.
by Piotr Caban Dec. 1, 2020
by Piotr Caban Dec. 1, 2020
Dec. 1, 2020
1
0
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
Dec. 1, 2020
1
0
[PATCH 04/15] Revert "msvcrt: Avoid conflict with mingw __iob_func declaration."
by Piotr Caban Dec. 1, 2020
by Piotr Caban Dec. 1, 2020
Dec. 1, 2020
1
0